Difference between revisions of "Ugly thing"

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{{version|024}}
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{{version031}}
 
{{no-bot-monster
 
{{no-bot-monster
 
|name=ugly thing
 
|name=ugly thing
 
|glyph={{Cyan|u}}
 
|glyph={{Cyan|u}}
 
|tile=[[File:Ugly thing.png]]
 
|tile=[[File:Ugly thing.png]]
|flags={{Glows flag}}<br>{{Herd flag}}<br>{{No gen derived flag}}<br>{{Warm blood flag}}
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|flags={{Herd flag}}<br>{{No gen derived flag}}<br>{{Warm blood flag}}
 
|resistances=Varies
 
|resistances=Varies
 
|vulnerabilities={{Silver vulnerability}}
 
|vulnerabilities={{Silver vulnerability}}
|max_chunks=4
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|xp=556
|meat={{Mutagenic corpse}}
 
|xp=555
 
 
|holiness={{Natural}}
 
|holiness={{Natural}}
|magic_resistance=48
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|magic_resistance=40
 
|hp_range=46-82
 
|hp_range=46-82
 
|avg_hp=64
 
|avg_hp=64
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==Useful Info==
 
==Useful Info==
'''Ugly things''' are strangely-shaped, nauseating monsters that usually appear in groups. They are found mid-game in the [[Dungeon]] and in some [[branch]]es, particularly [[the Vaults]]. They come in a rainbow of colours, each of which has its own elemental attributes. Their attack types also vary: some ugly things bite, some headbutt, and others still will slap you with tentacles.
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'''Ugly things''' are fast, strangely-shaped, nauseating monsters that usually appear in groups. They are found mid-game in the [[Dungeon]] and in some [[branch]]es, particularly [[the Vaults]]. They come in a rainbow of colours, each of which has its own elemental attributes. Their attack types also vary: some ugly things bite, some headbutt, and others still will slap you with tentacles.
  
 
'''Ugly Thing Varieties'''
 
'''Ugly Thing Varieties'''
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*{{White|u}} [[File:Ugly thing5.png]] White: [[Cold]] attack, rC+
 
*{{White|u}} [[File:Ugly thing5.png]] White: [[Cold]] attack, rC+
 
*{{Cyan|u}} [[File:Ugly thing3.png]] Cyan: [[Electricity]] attack, rElec+
 
*{{Cyan|u}} [[File:Ugly thing3.png]] Cyan: [[Electricity]] attack, rElec+
*{{Brown|u}} [[File:Ugly thing1.png]] Brown: [[Acid]] attack, rAcid
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*{{Brown|u}} [[File:Ugly thing1.png]] Brown: [[Acid]] attack, rAcid+
*{{Green|u}} [[File:Ugly thing2.png]] Green: [[:Category:Nasty poison flavour|Nasty poison]] attack, rPois+
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*{{Green|u}} [[File:Ugly thing2.png]] Green: [[Poison]] attack, rPois+
*{{Magenta|u}} [[File:Ugly thing4.png]] Purple: Extra damage, [[rot resistance|rRot]]
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*{{Magenta|u}} [[File:Ugly thing4.png]] Purple: Extra damage
  
Ugly things may change colour each turn they spend adjacent to other ugly things or a character with [[magic contamination]]. Using [[Irradiate]] or a [[wand of polymorph]] (100% success) will also case a colour change.
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Ugly things may change colour each turn they spend adjacent to other ugly things or a character with [[magic contamination]]. Using [[Irradiate]] or a [[wand of polymorph]] (which will always succeed) will also cause a colour change.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Packs of ugly things will spontaneously change their damage and resistance types mid-fight. If you rely on elemental damage, keep track of what you're up against before attacking.
 
*Packs of ugly things will spontaneously change their damage and resistance types mid-fight. If you rely on elemental damage, keep track of what you're up against before attacking.
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**Poisoned ugly things that switch to green will still be poisoned. They will also still be confused if they ran into a mephitic cloud.
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*They move faster than a normal speed character. If they are at the edge of your sight and you can see stairs in the opposite direction, you'll probably be able to escape, but prolonged kiting is not possible.
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*Despite their animal-level [[intelligence]], they are capable of opening doors.
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 +
==See Also==
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*[[Very ugly thing]]

Latest revision as of 08:34, 28 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically.
It may contain outdated information.
ugly thing uUgly thing.png
HP 46-82
HD 12
XP 556
Speed 10 (move: 90%)
AC 4
EV 10
MR 40
Attack1 17 (Random type: Color-dependent effect)
Attack2
Attack3
Attack4
Max Chunks {{{max_chunks}}}
Type of Meat {{{meat}}}
Resistances Varies
Vulnerabilities Silver
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Natural
Size Medium
Type ugly thing, ugly thing
Flags Herd
No gen derived
Warm-blooded
An ugly thing. According to legend, this mutated creature is the otherworldly spawn of a wizard's breeding experiment. Yuck.

“Beauty is no quality in things themselves: It exists merely in the mind which contemplates them; and each mind perceives a different beauty. One person may even perceive deformity, where another is sensible of beauty; and every individual ought to acquiesce in his own sentiment, without pretending to regulate those of others.”
-David Hume

Useful Info

Ugly things are fast, strangely-shaped, nauseating monsters that usually appear in groups. They are found mid-game in the Dungeon and in some branches, particularly the Vaults. They come in a rainbow of colours, each of which has its own elemental attributes. Their attack types also vary: some ugly things bite, some headbutt, and others still will slap you with tentacles.

Ugly Thing Varieties

  • u Ugly thing.png Red: Fire attack, rF+
  • u Ugly thing5.png White: Cold attack, rC+
  • u Ugly thing3.png Cyan: Electricity attack, rElec+
  • u Ugly thing1.png Brown: Acid attack, rAcid+
  • u Ugly thing2.png Green: Poison attack, rPois+
  • u Ugly thing4.png Purple: Extra damage

Ugly things may change colour each turn they spend adjacent to other ugly things or a character with magic contamination. Using Irradiate or a wand of polymorph (which will always succeed) will also cause a colour change.

Tips & Tricks

  • Packs of ugly things will spontaneously change their damage and resistance types mid-fight. If you rely on elemental damage, keep track of what you're up against before attacking.
    • Poisoned ugly things that switch to green will still be poisoned. They will also still be confused if they ran into a mephitic cloud.
  • They move faster than a normal speed character. If they are at the edge of your sight and you can see stairs in the opposite direction, you'll probably be able to escape, but prolonged kiting is not possible.
  • Despite their animal-level intelligence, they are capable of opening doors.

See Also