Difference between revisions of "Cross-train"

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'''In .15 this changes:'''
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{{version031}}
"Cross-training now gives a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them."
 
  
All weapon skills '''crosstrain''' with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other:
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All melee weapon skills '''cross-train''' with at least one other weapon skill. When investing XP into the main skill, any cross-trained skills get a direct bonus equal to 40% of that XP. For example, if you put 10 skill points into Polearms, both Axes and Staves will get 4 skill points each for free.
  
*[[Short Blades]] and [[Long Blades]]
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The following weapon skills cross-train with each other:
*[[Maces & Flails]] and [[Axes]]
 
*[[Polearms]] and [[Axes]]
 
*[[Staves]] and [[Polearms]]
 
*[[Staves]] and [[Maces & Flails]]
 
  
In addition, the ranged combat skills [[Throwing]] and [[Slings]] also crosstrain.
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*[[Short Blades]] and [[Long Blades]] cross-train each other.
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*[[Axes]] and [[Staves]] cross-train [[Polearms]] and [[Maces & Flails]].
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*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]].
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(Axes and Staves do ''not'' cross-train each other, but cross-train the other [[strength]] weapons. Think about Maces & Flails and Polearms the same way.)
  
== Effect ==
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[[Gnoll]]s do not benefit from cross-training.
  
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==Strategy==
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Cross-training allows characters to switch between weapon types more easily, should they come across an attractive weapon. For example, if you trained Axes, but find an amazing [[demon trident]], you'll already have some XP into Polearms due to cross-training. One common example is Short Blades -> Long Blades; a [[quick blade]] is useful, but less so against enemies with high [[AC]].
  
Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a [[Hill Orc]] who's been focusing on his [[Axes]] skill (+2 aptitude) decides to pick up a [[mace]], which is governed by the [[Maces & Flails]] skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher [[Axes]] skill.
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Investing XP into a skill directly is more efficient than putting XP into a cross-trained skill with a [[manual]] boost.
  
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
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==History==
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*Prior to [[0.29]], [[Slings (skill)]] crosstrained with [[Throwing]].
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*Prior to [[0.15]], cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 07:53, 3 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

All melee weapon skills cross-train with at least one other weapon skill. When investing XP into the main skill, any cross-trained skills get a direct bonus equal to 40% of that XP. For example, if you put 10 skill points into Polearms, both Axes and Staves will get 4 skill points each for free.

The following weapon skills cross-train with each other:

(Axes and Staves do not cross-train each other, but cross-train the other strength weapons. Think about Maces & Flails and Polearms the same way.)

Gnolls do not benefit from cross-training.

Strategy

Cross-training allows characters to switch between weapon types more easily, should they come across an attractive weapon. For example, if you trained Axes, but find an amazing demon trident, you'll already have some XP into Polearms due to cross-training. One common example is Short Blades -> Long Blades; a quick blade is useful, but less so against enemies with high AC.

Investing XP into a skill directly is more efficient than putting XP into a cross-trained skill with a manual boost.

History

  • Prior to 0.29, Slings (skill) crosstrained with Throwing.
  • Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.