Difference between revisions of "Extended game"
m |
m (→Strategy) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
*[[File:Tomb entry.png]] '''[[The Tomb]]''' | *[[File:Tomb entry.png]] '''[[The Tomb]]''' | ||
− | + | The scope of the "extended game" can depend on player preference. Most notably, the [[Crypt]] and [[Vestibule of Hell]] are reasonable to clear even if you don't plan on doing the rest of extended. This can change depending on character build (e.g. [[Qazlal]] worshippers have extreme difficulty in [[the Abyss]]). | |
==Strategy== | ==Strategy== | ||
− | The extended branches are meant to be challenging | + | The extended branches are meant to be challenging, or at least risky, even after clearing the [[Realm of Zot]]. For maximum safety, complete Zot:1-4 and any leftover rune branches first. |
− | As you progress through the extended game, you'll find yourself with a surplus of XP. | + | As you progress through the extended game, you'll find yourself with a surplus of XP. Characters can afford to invest into basically anything, since their "main" skills will be maxed or nearly maxed out. This is also a good time to change your [[god]], if at all - most characters are able to handle [[divine retribution]] from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath. |
Most of extended is filled with two threats: [[torment]] and [[damnation]]. Torment directly halves your current health, and resisting it is difficult if you're not already [[undead]]. Damnation, mostly found in Pan and Hell, ignores [[AC]], [[EV]], and [[SH]]; players can never gain a resistance to it. | Most of extended is filled with two threats: [[torment]] and [[damnation]]. Torment directly halves your current health, and resisting it is difficult if you're not already [[undead]]. Damnation, mostly found in Pan and Hell, ignores [[AC]], [[EV]], and [[SH]]; players can never gain a resistance to it. | ||
For more specialized information, see each branches' specific page. | For more specialized information, see each branches' specific page. |
Latest revision as of 13:10, 4 July 2024
For the long defunct spell, see Extension.
The extended game (15 rune game, or simply extended) comprises of the dungeon branches outside the scope of an ordinary ascension.
To win the game, you only need 3 of the 15 possible runes of Zot. Most players go to the two easier Lair branches, then one (or more) of Abyss, Slime, or Vaults. The other rune branches are considered the "post game", i.e., the extended game. They are designed to be difficult even for XL 27 characters, and most likely harder than the other options. Grabbing all 15 runes can be done for score, tournament points, bragging rights, etc.
Branches
Pan:
Hell:
Tomb:
The scope of the "extended game" can depend on player preference. Most notably, the Crypt and Vestibule of Hell are reasonable to clear even if you don't plan on doing the rest of extended. This can change depending on character build (e.g. Qazlal worshippers have extreme difficulty in the Abyss).
Strategy
The extended branches are meant to be challenging, or at least risky, even after clearing the Realm of Zot. For maximum safety, complete Zot:1-4 and any leftover rune branches first.
As you progress through the extended game, you'll find yourself with a surplus of XP. Characters can afford to invest into basically anything, since their "main" skills will be maxed or nearly maxed out. This is also a good time to change your god, if at all - most characters are able to handle divine retribution from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath.
Most of extended is filled with two threats: torment and damnation. Torment directly halves your current health, and resisting it is difficult if you're not already undead. Damnation, mostly found in Pan and Hell, ignores AC, EV, and SH; players can never gain a resistance to it.
For more specialized information, see each branches' specific page.