Difference between revisions of "Teleport Other"

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{{Spell
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{{spell info}}
|name=Teleport Other
 
|level=3
 
|school1={{Translocations}}
 
|school2=
 
|school3=
 
|castingnoise=3
 
|spellnoise=0
 
|sources=<div>
 
*[[Book of Spatial Translocations]]
 
</div>
 
}}
 
  
{{flavour|This spell randomly translocates another creature.}}
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'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly [[teleport]] after 3-5 turns, which certain areas may delay. High [[willpower]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
  
'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[magic resistance]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
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[[Warper]]s start with this spell in their libraries.
  
 
==Strategy==
 
==Strategy==
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.
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Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks [[willpower]], so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
  
==Monster Version==
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Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.
{{monsters with spell}}
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==History==
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{{CBA|0.32|monsters affected from this spell will always teleport out of LOS.}}
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*Prior to [[0.28]], this spell had a power cap of 200.
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*Prior to [[0.27]], the [[naga mage]] and [[nagaraja]] could cast this spell.
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*Prior to [[0.17]], [[hellwing]]s could cast this spell.
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*Prior to [[0.12]], the spell worked less often.

Latest revision as of 17:47, 22 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s) Book of Displacement
There-And-Back Book
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Wl check, Dir or target, Escape, Needs tracer, Not self
Randomly translocates a targeted creature.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport after 3-5 turns, which certain areas may delay. High willpower defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.

Warpers start with this spell in their libraries.

Strategy

Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks willpower, so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.

Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.

History

  • In 0.32, monsters affected from this spell will always teleport out of LOS.
  • Prior to 0.28, this spell had a power cap of 200.
  • Prior to 0.27, the naga mage and nagaraja could cast this spell.
  • Prior to 0.17, hellwings could cast this spell.
  • Prior to 0.12, the spell worked less often.