Difference between revisions of "Bombard"

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{{spell info}}
 
{{AttackSpell
 
{{AttackSpell
|name=Iron Shot
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|name=Bombard
 
|formula = 9d(1.44 + power/13)
 
|formula = 9d(1.44 + power/13)
 
|maxdmg = 9d17
 
|maxdmg = 9d17
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'''Bombard''' is a level 6 [[Conjurations]]/[[Earth Magic]] spell which launches an iron ball at a single target, dealing physical damage. This spell has a 50% chance to knock the caster back one tile (in the direction opposite of the attack). This knockback does not inflict damage if you collide into a wall, monster, etc.
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'''Bombard''' is a level 6 [[Conjurations]]/[[Earth Magic]] spell which launches an iron ball at a single target, dealing physical damage. This spell has a 50% chance to knock the caster back one tile (in the direction opposite of the attack). This knockback doesn't damage you if you collide into a wall, monster, etc.
  
 
==Strategy==
 
==Strategy==
Bombard is a useful damage spell, since no monster has a special resistance to physical damage. Even [[Air Magic]] specialists have been known to pick this spell up to deal with elementally resistant monsters.
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Bombard is a useful damage spell; monsters can resist Fire and Ice, but no monster has a dedicated resistance against physical damage. Even [[Air Magic]] specialists have been known to pick this spell up to deal with elementally resistant monsters. [[Lehudib's Crystal Spear]] deals more damage, but is a higher spell level (harder to train) and does not cause knockback.
  
The knockback effect increases distance between you and the target, which can let you [[kite]] melee enemies for a bit. However, if you are not careful, the knockback can have unintended consequences. For example, you can push yourself off a [[staircase]], or end up in [[water]]. Thankfully, you are warned if you would be moved onto a [[trap]].
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The knockback is a mixed blessing. If you happen to want to move backwards, Bombard can let you move and attack in the same turn. Also, since it pushes you away from the target, it helps. However, if you are not careful, the knockback can have unintended consequences. For example, you can push yourself off a [[staircase]], or send yourself out of a chokepoint. Thankfully, you are warned if you'd be moved onto a [[trap]].
  
 
This spell combos well with [[Borgnjor's Vile Clutch]], another Earth Magic spell. The zombie hands are great on their own, but also hold enemies in place to be hit by Bombard.
 
This spell combos well with [[Borgnjor's Vile Clutch]], another Earth Magic spell. The zombie hands are great on their own, but also hold enemies in place to be hit by Bombard.
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<!-- {{monsters with spell}} ; replace when monsters are updated-->
 
<!-- {{monsters with spell}} ; replace when monsters are updated-->
 
==History==
 
==History==
*Bombard will be introduced in [[0.31]], replacing [[Iron Shot]] for players. Bombard deals slightly less damage and has the chance to knockback, but is otherwise identical to Iron Shot.
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*Bombard was introduced in [[0.31]], replacing [[Iron Shot]] for players. Bombard deals slightly less damage and has the chance to knockback, but is otherwise identical.
 
 
[[Category: Crystal Ball Articles]]
 

Latest revision as of 01:32, 26 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Iron shot.png Bombard
Level 6
School1 Conjuration
School2 Earth
Source(s) Book of the Earth
Book of Power
Casting noise 6
Spell noise 6
Power Cap 200
Range 4
Flags Dir or target, Needs tracer
Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.
Spell Details
Damage Formula 9d(1.44 + power/13)
Max Damage 9d17
Max Power 200
Range 4
Targeting Beam
To-hit 7+power/15
Special N/A

Bombard is a level 6 Conjurations/Earth Magic spell which launches an iron ball at a single target, dealing physical damage. This spell has a 50% chance to knock the caster back one tile (in the direction opposite of the attack). This knockback doesn't damage you if you collide into a wall, monster, etc.

Strategy

Bombard is a useful damage spell; monsters can resist Fire and Ice, but no monster has a dedicated resistance against physical damage. Even Air Magic specialists have been known to pick this spell up to deal with elementally resistant monsters. Lehudib's Crystal Spear deals more damage, but is a higher spell level (harder to train) and does not cause knockback.

The knockback is a mixed blessing. If you happen to want to move backwards, Bombard can let you move and attack in the same turn. Also, since it pushes you away from the target, it helps. However, if you are not careful, the knockback can have unintended consequences. For example, you can push yourself off a staircase, or send yourself out of a chokepoint. Thankfully, you are warned if you'd be moved onto a trap.

This spell combos well with Borgnjor's Vile Clutch, another Earth Magic spell. The zombie hands are great on their own, but also hold enemies in place to be hit by Bombard.

Monster Version

Most monsters cast Iron Shot, which does not knock the caster back. A few monsters cast Bombard, though:

The following monsters cast Bombard:

History

  • Bombard was introduced in 0.31, replacing Iron Shot for players. Bombard deals slightly less damage and has the chance to knockback, but is otherwise identical.