Difference between revisions of "Shout"

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(Update to 0.22 and add a code link for the loudness; ally commands are silent since 0.19 (commit 86877d04))
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'''Shouting''' is an ability intrinsic to every playable [[species]] and most [[monsters]]. It allows the shouter to call attention to themselves and is an option found under the '''[[t]]''' key.
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'''Shouting''' is an ability available to every player and most [[monsters]]. It creates a [[noise]] with a default loudness of 12.<ref>{{source ref|0.22.0|player.cc|5501}}</ref> Players can shout by pressing '''[[t]]''', then '''t''' again. It is not possible to shout when [[silence]]d.
  
A character’s shout normally has a loudness of 12<ref>{{source ref|0.22.0|player.cc|5501}}</ref>, roughly equal to the loudest melee attacks and roughly half as loud as a [[scroll of noise]]. Keep in mind that in some [[branch]]es, sounds such as shouting may travel more or less distance. More information can be found in the [[noise]] article.
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== Strategy ==
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Shouting is roughly as loud as the loudest melee attacks, and roughly half as loud as a [[scroll of noise]]. Keep in mind that in some [[branch]]es, sounds such as shouting may travel more or less distance. More information can be found in the [[noise]] article.
  
Monsters (and players) shout to awaken and draw forth sleeping or wandering monsters nearby. A player might do this to force an enemy to open a door or to draw a few monsters from a crowd at a time, though shouting from the wrong position may bring an army down on you. Monsters who can shout often do so the moment they become aware of you; if you're concerned about the possibility of reinforcements, you may wish to retreat from enemies that shout near unexplored areas, luring the shouter away from anything that may have heard its cry. Also, bear in mind that your attacks and spells are often noisy in and of themselves.
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A player might shout to lure a few monsters from a group, although doing so from the wrong position bring an army down on you (e.g., don't shout in a place with multiple unknown paths and no safe retreat path). Like most in-game tactics, the benefits of shouting are situational. It is rarely done if aiming to get sleep [[stab]]s, but is relatively safe on [[stair]]s due to the retreat option stairs provide.
  
Note that you can command [[summon]]ed or [[charm]]ed allies silently, without alerting hostile monsters out of line of sight.
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Monsters will often shout the moment they become aware of you; if you're concerned about the possibility of reinforcements, you may wish to retreat from enemies that shout near unexplored areas, luring the shouter away from anything that may have heard its cry. Also, bear in mind that your attacks and spells are often noisy in and of themselves.
  
Shouting is impossible if the player or monsters are affected by [[silence]].
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Note that the other commands accessed through the '''t''' menu do ''not'' make noise.
 
 
Like most in-game tactics, the benefits of shouting are situational. It is rarely something that [[stealth]]y [[stabbing]]-focused characters will want to do, while worshipers of [[Ashenzari]] and characters with access to [[telepathy]] or the [[antennae]] mutation can often use it to great effect.
 
  
 
==History==
 
==History==
Prior to [[0.19]], ally commands weren't silent. Also, the player couldn't command allies while [[Silence]]d.
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* Prior to [[0.19]], ally commands weren't silent. Also, the player couldn't command allies while [[Silence]]d.
  
 
==References==
 
==References==

Latest revision as of 12:50, 3 August 2025

Version 0.22: This article may not be up to date for the latest stable release of Crawl.

Shouting is an ability available to every player and most monsters. It creates a noise with a default loudness of 12.[1] Players can shout by pressing t, then t again. It is not possible to shout when silenced.

Strategy

Shouting is roughly as loud as the loudest melee attacks, and roughly half as loud as a scroll of noise. Keep in mind that in some branches, sounds such as shouting may travel more or less distance. More information can be found in the noise article.

A player might shout to lure a few monsters from a group, although doing so from the wrong position bring an army down on you (e.g., don't shout in a place with multiple unknown paths and no safe retreat path). Like most in-game tactics, the benefits of shouting are situational. It is rarely done if aiming to get sleep stabs, but is relatively safe on stairs due to the retreat option stairs provide.

Monsters will often shout the moment they become aware of you; if you're concerned about the possibility of reinforcements, you may wish to retreat from enemies that shout near unexplored areas, luring the shouter away from anything that may have heard its cry. Also, bear in mind that your attacks and spells are often noisy in and of themselves.

Note that the other commands accessed through the t menu do not make noise.

History

  • Prior to 0.19, ally commands weren't silent. Also, the player couldn't command allies while Silenced.

References

  1. player.cc:5501 (0.22.0)