Difference between revisions of "Mercury Arrow"
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| − | {{ | + | {{version033}} |
| − | {{ | + | {{Spell info}} |
| − | {{ | + | {{AttackSpell |
| − | + | |name=Mercury Arrow | |
| − | + | |formula = 2d(5.5+Power/4) | |
| − | + | |maxdmg = 2d(17) | |
| − | '''Mercury Arrow''' is a level 2 [[Conjurations]]/[[Alchemy]] spell that does | + | |maxsp = 50 |
| + | |range = 4 | ||
| + | |tohit= 12+Power/5 | ||
| + | |target = Beam | ||
| + | |special = Inflicts [[weak]] | ||
| + | }} | ||
| + | '''Mercury Arrow''' is a level 2 [[Conjurations]]/[[Alchemy]] spell that does 30% irresistible [[poison]] damage. It also has chance to inflict [[weakness]] on the enemy hit and all enemies adjacent to it (chance = <code>100% - 12*([[HD]] - 4)</code>%,<ref>{{source ref|0.33.1|spl-damage.cc|3840}}</ref> checked per enemy), ignoring poison resistance/immunity. | ||
[[Alchemist]]s start with this spell in their library. | [[Alchemist]]s start with this spell in their library. | ||
==Strategy== | ==Strategy== | ||
| + | With 1 higher range than [[Poisonous Vapours]] and a weaken, it's at least useful for an early game [[Alchemist]]. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game. | ||
==History== | ==History== | ||
| − | + | *This spell was added in [[0.33]], replacing [[Sting]] and [[Mecrcury Vapours]]. | |
| − | |||
| − | [[ | ||
| − | [[ | ||
| − | [[ | ||
Revision as of 20:24, 26 October 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| | |
|---|---|
| Level | 2 |
| School1 | Alchemy |
| School2 | Conjuration |
| Source(s) | My Sojourn through Swampland Young Poisoner's Handbook |
| Casting noise | 2 |
| Spell noise | 0 |
| Power Cap | 50 |
| Range | 4 |
| Flags | Dir or target, Needs tracer |
| Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while. The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether. |
| Spell Details | |
|---|---|
| Damage Formula | 2d(5.5+Power/4) |
| Max Damage | 2d(17) |
| Max Power | 50 |
| Range | 4 |
| Targeting | Beam |
| To-hit | 12+Power/5 |
| Special | Inflicts weak |
Mercury Arrow is a level 2 Conjurations/Alchemy spell that does 30% irresistible poison damage. It also has chance to inflict weakness on the enemy hit and all enemies adjacent to it (chance = 100% - 12*(HD - 4)%,[1] checked per enemy), ignoring poison resistance/immunity.
Alchemists start with this spell in their library.
Strategy
With 1 higher range than Poisonous Vapours and a weaken, it's at least useful for an early game Alchemist. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game.
History
- This spell was added in 0.33, replacing Sting and Mecrcury Vapours.
- ↑ spl-damage.cc:3840 (0.33.1)