Difference between revisions of "Mercury Arrow"
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==Strategy== | ==Strategy== | ||
With 1 higher range than [[Poisonous Vapours]] and a weaken, it's at least useful for an early game [[Alchemist]]. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game. | With 1 higher range than [[Poisonous Vapours]] and a weaken, it's at least useful for an early game [[Alchemist]]. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game. | ||
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| + | The weaken is a good utility effect, although it cannot affect monsters with 13 or more HD. | ||
==History== | ==History== | ||
| − | *This spell was added in [[0.33]], replacing [[Sting]] and [[ | + | *This spell was added in [[0.33]], replacing [[Sting]] and [[Mercury Vapours]]. |
==References== | ==References== | ||
<references/> | <references/> | ||
Revision as of 20:38, 26 October 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| | |
|---|---|
| Level | 2 |
| School1 | Alchemy |
| School2 | Conjuration |
| Source(s) | My Sojourn through Swampland Young Poisoner's Handbook |
| Casting noise | 2 |
| Spell noise | 0 |
| Power Cap | 50 |
| Range | 4 |
| Flags | Dir or target, Needs tracer |
| Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while. The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether. |
| Spell Details | |
|---|---|
| Damage Formula | 2d(5.5+Power/4) |
| Max Damage | 2d(17) |
| Max Power | 50 |
| Range | 4 |
| Targeting | Beam |
| To-hit | 12+Power/5 |
| Special | Inflicts weak |
Mercury Arrow is a level 2 Conjurations/Alchemy spell that does 30% irresistible poison damage. It also has chance to inflict weakness on the enemy hit and all enemies adjacent to it (chance = 100% - 12*(HD - 4)%,[1] checked per enemy), ignoring poison resistance/immunity.
Alchemists start with this spell in their library.
Strategy
With 1 higher range than Poisonous Vapours and a weaken, it's at least useful for an early game Alchemist. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game.
The weaken is a good utility effect, although it cannot affect monsters with 13 or more HD.
History
- This spell was added in 0.33, replacing Sting and Mercury Vapours.
References
- ↑ spl-damage.cc:3840 (0.33.1)