Difference between revisions of "Sandblast"

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{{version014}}
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{{version030}}
{{Spell
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{{spell info}}
|name=Sandblast
 
|level=1
 
|school1={{Earth Magic}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Geomancy]]
 
</div>
 
|castingnoise=1
 
|spellnoise=1, 2 or 3 (depends on the material: nothing, stones or large rocks)
 
}}
 
{{Flavour|Creates a short blast of high-velocity particles. It has increased power and range when the caster provides some source (by wielding a stone), but will still have some effect with no source wielded. Its damage is strongly reduced by armour.}}
 
 
 
{{AttackSpell
 
|name=Sandblast (blast of sand)
 
|formula = 1d(8+Power/4)
 
|maxdmg = 1d(14.25)
 
|maxsp = 25
 
|range = 2
 
|target = Beam
 
|special = Triple AC damage reduction}}
 
 
 
 
{{AttackSpell
 
{{AttackSpell
 
  |name=Sandblast (rocky blast)
 
  |name=Sandblast (rocky blast)
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  |maxdmg = 2d(20.67)
 
  |maxdmg = 2d(20.67)
 
  |maxsp = 50
 
  |maxsp = 50
  |range = 3
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  |range = 4
 
  |target = Beam
 
  |target = Beam
|special = Triple AC damage reduction; You need to wield [[stone]]s}}
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|tohit = 13+Power/10
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|special = AC applied thrice<br>Takes 1.5 [[turn]] to cast}}
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[[Sandblast]] is a level 1 [[Earth Magic]] spell which fires shrapnel with a range of 4, though it takes 1.5 [[turn]]s to fire. Sandblast maxes out at 2d20 damage, which is impressive for a level 1 spell. However, damage reduction from enemy AC is applied thrice instead of once, and the slow firing means that enemies will often get more attacks in. [[Miscast]]ing this spell will take 1.0 turn of time (not 1.5 turns).
  
{{AttackSpell
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[[Earth Elementalist]]s begin with this spell memorized.
|name=Sandblast (large rocky blast)
 
|formula = 3d(4+Power/3)
 
|maxdmg = 3d(20.67)
 
|maxsp = 50
 
|range = 3
 
|target = Beam
 
|special = Triple AC damage reduction; You need to wield [[large rock]]s}}
 
  
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==Strategy==
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Compared to other level 1 spells, Sandblast deals more damage but can miss and has a small range.
  
[[Sandblast]] is a level 1 [[Earth Magic]] spell which fires grit and stones from the floor or your inventory, dealing physical damage to a nearby enemy. If you wield [[stone]]s while casting this spell, you deal more damage and increase its range from 2 to 3. Sandblast with stones maxes out at 2d20 damage, which is impressive for a level 1 spell. However, damage reduction from enemy AC is applied thrice instead of once, making it much worse against armored opponents. [[Ogre]]s and [[troll]]s can use [[large rock]]s to increase damage even further, to a max of 3d20.
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Sandblast is noticeably more MP-efficient than [[Stone Arrow]], dealing the same or greater damage against low-AC foes. At lower levels, spending only 1/3rd the MP is worth the 50% slower speed and penalty against AC. Later on, though, as you gain more maximum MP, Stone Arrow becomes useful for its higher damage/turn and normal effectiveness against AC.
  
==Strategy==
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==Monster Version==
Though stones are plentiful, [[earth elementalist]] characters will quickly run out if they overuse this spell. Use the standard version of the spell against trivial monsters.
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While no monsters cast Sandblast normally, [[player ghost]]s with Sandblast may appear. Monsters will always cast Sandblast in 1 turn rather than 1.5.
  
 
==History==
 
==History==
Prior to version [[0.8]], Sandblast had a range of 1, but using stones changed it to range 2. Using large rocks did not increase damage.
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*Prior to [[0.30]], monsters would take 2 turns to cast Sandblast.
 
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*Prior to [[0.29]], Sandblast was a range-3 spell that took only 1 turn to fire, but consumed a [[stone]] per use.
Prior to [[0.9]], AC was only applied twice instead of thrice, making the spell a little more viable against armoured targets.
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*Prior to [[0.20]], Sandblast could be used without stones, with reduced damage. To use the stronger version, the stone had to be wielded. Ogres and trolls could also use large rocks, for even bigger damage.
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*Prior to [[0.9]], AC was only applied twice instead of thrice, making the spell a little more viable against armoured targets.
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*Prior to [[0.8]], Sandblast had a range of 1, but using stones changed it to range 2. Using large rocks did not increase damage.

Latest revision as of 19:33, 17 November 2025

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Sandblast.png Sandblast
Level 1
School1 Earth
Source(s) Book of Geomancy
Casting noise 1
Spell noise 0
Power Cap 50
Range 4
Flags Destructive, Dir or target, Needs tracer, Not self
Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour.
Spell Details
Damage Formula 2d(4+Power/3)
Max Damage 2d(20.67)
Max Power 50
Range 4
Targeting Beam
To-hit 13+Power/10
Special AC applied thrice
Takes 1.5 turn to cast

Sandblast is a level 1 Earth Magic spell which fires shrapnel with a range of 4, though it takes 1.5 turns to fire. Sandblast maxes out at 2d20 damage, which is impressive for a level 1 spell. However, damage reduction from enemy AC is applied thrice instead of once, and the slow firing means that enemies will often get more attacks in. Miscasting this spell will take 1.0 turn of time (not 1.5 turns).

Earth Elementalists begin with this spell memorized.

Strategy

Compared to other level 1 spells, Sandblast deals more damage but can miss and has a small range.

Sandblast is noticeably more MP-efficient than Stone Arrow, dealing the same or greater damage against low-AC foes. At lower levels, spending only 1/3rd the MP is worth the 50% slower speed and penalty against AC. Later on, though, as you gain more maximum MP, Stone Arrow becomes useful for its higher damage/turn and normal effectiveness against AC.

Monster Version

While no monsters cast Sandblast normally, player ghosts with Sandblast may appear. Monsters will always cast Sandblast in 1 turn rather than 1.5.

History

  • Prior to 0.30, monsters would take 2 turns to cast Sandblast.
  • Prior to 0.29, Sandblast was a range-3 spell that took only 1 turn to fire, but consumed a stone per use.
  • Prior to 0.20, Sandblast could be used without stones, with reduced damage. To use the stronger version, the stone had to be wielded. Ogres and trolls could also use large rocks, for even bigger damage.
  • Prior to 0.9, AC was only applied twice instead of thrice, making the spell a little more viable against armoured targets.
  • Prior to 0.8, Sandblast had a range of 1, but using stones changed it to range 2. Using large rocks did not increase damage.