Difference between revisions of "Amulet of the Four Winds"

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[[File:Amulet_of_the_four_winds.png]] '''''A jade amulet'''''<br>
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{{version030}}
[[Clarity]] ego<br>
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{{flavour|A pendant made of purest jade. It grants its wearer immense willpower and mental fortitude.}}
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[[File:Amulet_of_the_four_winds.png]] '''''the amulet of the Four Winds'''''
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[[Clarity]]<br>
 
rN+<br>
 
rN+<br>
+100 MR<br>
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+120 [[willpower]] (Will+++)<br>
  
 
==Desirability==
 
==Desirability==
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The '''amulet of the Four Winds'''<ref>{{source ref|0.30.1|art-data.txt|1105}}</ref> provides all the [[willpower]] you'll ever need, allowing you to resist nasty Hexes like [[paralysis]] (and/or freeing up gear slots in the process). Having rN+ is nice, too. Clarity is more niche - most things it blocks are also blocked by willpower - but it's useful against [[dream sheep]] and [[tarantella]]s. [[Mummies]] especially like clarity.
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Unless you have amazing willpower ([[Spriggan]]s, having sufficient Will from other randart gear), it's definitely worth keeping. At the least, it can be used as a swap in branches where willpower and/or clarity are helpful.
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==History==
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*Prior to [[0.14]], the MR bonus was +100 instead of +120.
  
This amulet provides all the [[magic resistance]] you will ever need, in addition to two other useful properties.  Definitely worth keeping as a swap for any character, and those with a [[cloak of preservation]] might wear it constantly, switching to an [[amulet of resist mutation]] as needed.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
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[[Category:Amulets]]

Latest revision as of 09:03, 19 November 2025

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pendant made of purest jade. It grants its wearer immense willpower and mental fortitude.

Amulet of the four winds.png the amulet of the Four Winds

Clarity
rN+
+120 willpower (Will+++)

Desirability

The amulet of the Four Winds[1] provides all the willpower you'll ever need, allowing you to resist nasty Hexes like paralysis (and/or freeing up gear slots in the process). Having rN+ is nice, too. Clarity is more niche - most things it blocks are also blocked by willpower - but it's useful against dream sheep and tarantellas. Mummies especially like clarity.

Unless you have amazing willpower (Spriggans, having sufficient Will from other randart gear), it's definitely worth keeping. At the least, it can be used as a swap in branches where willpower and/or clarity are helpful.

History

  • Prior to 0.14, the MR bonus was +100 instead of +120.

References