Difference between revisions of "Summon Horrible Things"

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'''Summon Horrible Things''' is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosity|tentacled monstrosities]].
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'''Summon Horrible Things''' is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosities]].
  
 
Players colloquially refer to this spell as '''XXX'''.
 
Players colloquially refer to this spell as '''XXX'''.
  
==Effect==
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==Useful Info==
When cast 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. Higher [[spell power]] may increase the number of the creatures. Afterwards, the player has a 20% chance to (temporarily) lose one point of intelligence.<ref>{{source ref|0.30.0|spl-summoning.cc|1246}}</ref> There is a summon limit of 8 horrible things.
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When cast, 2 to 6 [[large abomination]]s and 0 to 2 [[tentacled monstrosities]] are summoned. After casting this spell, the player has a 25% chance to get a temporary [[Weak-Willed]] mutation.<ref>{{source ref|0.33.0|spl-summoning.cc|1414}}</ref> Undead characters get drained instead of mutated as usual, but have a 50% chance to ignore the drain from temporary mutations.
  
Number of large abominations summoned is <code>1 + 1d3</code> plus <code>spell power / 200</code> chance for an extra one.  
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Higher [[spell power]] may increase the number of the creatures.
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*The number of large abominations summoned is <code>1 + 1d3</code>, plus a <code>power / 200</code> chance for an extra one.
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*There is a <code>1 - (121 / power)</code> chance for two tentacled monstrosities, and if that fails an independent <code>1 - (51 / power)</code> chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.
  
There is a <code>1 - 121 / spell power</code> chance for two tentacled monstrosities, and if that fails an independent <code>1 - 51 / spell power</code> chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.
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There is a summon limit of 8 horrible things; additional summons will cause the oldest to very quickly time out.
  
Duration of the summons is around 27 turns, this does not depend on the spell power.
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Duration of the summons is around 27 turns ([[duration class]] 3), which does not depend on the spell power.
  
 
==Strategy==
 
==Strategy==
 
This is one of the most powerful Summonings spells in the game. It has a high summon cap and summons multiple, relatively powerful, monsters at a time. Large abominations hit fairly hard, dealing up to 40 damage per hit. Tentacled monstrosities deal more damage, are resistant to many elements, and [[constriction|constrict]] foes, drastically reducing their [[ev]]asion.
 
This is one of the most powerful Summonings spells in the game. It has a high summon cap and summons multiple, relatively powerful, monsters at a time. Large abominations hit fairly hard, dealing up to 40 damage per hit. Tentacled monstrosities deal more damage, are resistant to many elements, and [[constriction|constrict]] foes, drastically reducing their [[ev]]asion.
  
The intelligence drain is mostly negligible, as long as you don't use this spell for every single encounter.
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The willpower penalty is annoying, and it stacks, meaning it's hard to overequip willpower to counteract it. It can be mitigated by using summons in order to block line of fire, but there are always times where a deadly hexer can come from behind and get a deadly status like [[paralysis]] off.
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The undead only have to worry about drain, meaning this spell is far less risky.
  
 
==Monster Version==
 
==Monster Version==
The monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.<ref>{{source ref|0.30.0|mon-cast.cc|5957}}</ref>
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The monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.<ref>{{source ref|0.32.0|mon-cast.cc|6921}}</ref>
  
The [[duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster. Monsters do not suffer any ill effects from casting the spell.
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The duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster. Monsters do not suffer any ill effects from casting the spell.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
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*Prior to [[0.33]], casting this spell could inflict 1 point of intelligence drain instead of giving a [[Weak-Willed]] temporary mutation. In addition, [[Xom]] casting the spell would not affect the player.
 
*Prior to [[0.28]], all summons would take a share of XP whenever they did damage. This made it somewhat harder to recover intelligence drain by only using this spell.
 
*Prior to [[0.28]], all summons would take a share of XP whenever they did damage. This made it somewhat harder to recover intelligence drain by only using this spell.
 
*Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence drain.
 
*Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence drain.

Latest revision as of 00:12, 23 November 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Summon horrible things.png Summon Horrible Things
Level 8
School1 Summoning
Source(s) Grand Grimoire
Casting noise 8
Spell noise 0
Power Cap 200
Flags Chaotic, Mons abjure, Unholy
Opens a gate to the Abyss and calls through two or more hideous abominations from that dreadful place. The opening of the gate may temporarily mutate the caster, reducing their willpower.

Summon Horrible Things is a level 8 Summoning spell that summons a horde of large abominations and tentacled monstrosities.

Players colloquially refer to this spell as XXX.

Useful Info

When cast, 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. After casting this spell, the player has a 25% chance to get a temporary Weak-Willed mutation.[1] Undead characters get drained instead of mutated as usual, but have a 50% chance to ignore the drain from temporary mutations.

Higher spell power may increase the number of the creatures.

  • The number of large abominations summoned is 1 + 1d3, plus a power / 200 chance for an extra one.
  • There is a 1 - (121 / power) chance for two tentacled monstrosities, and if that fails an independent 1 - (51 / power) chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.

There is a summon limit of 8 horrible things; additional summons will cause the oldest to very quickly time out.

Duration of the summons is around 27 turns (duration class 3), which does not depend on the spell power.

Strategy

This is one of the most powerful Summonings spells in the game. It has a high summon cap and summons multiple, relatively powerful, monsters at a time. Large abominations hit fairly hard, dealing up to 40 damage per hit. Tentacled monstrosities deal more damage, are resistant to many elements, and constrict foes, drastically reducing their evasion.

The willpower penalty is annoying, and it stacks, meaning it's hard to overequip willpower to counteract it. It can be mitigated by using summons in order to block line of fire, but there are always times where a deadly hexer can come from behind and get a deadly status like paralysis off.

The undead only have to worry about drain, meaning this spell is far less risky.

Monster Version

The monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.[2]

The duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster. Monsters do not suffer any ill effects from casting the spell.

The following enemies cast Summon Horrible Things:

The following enemies may be able to cast Summon Horrible Things, depending on their spell set:

History

  • Prior to 0.33, casting this spell could inflict 1 point of intelligence drain instead of giving a Weak-Willed temporary mutation. In addition, Xom casting the spell would not affect the player.
  • Prior to 0.28, all summons would take a share of XP whenever they did damage. This made it somewhat harder to recover intelligence drain by only using this spell.
  • Prior to 0.19, casting this spell could inflict 1-2 points of intelligence drain.
  • Prior to 0.15, casting this spell could inflict 1-3 points of intelligence drain.
  • Prior to 0.2, the summons created were permanent.

References