Large abomination

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Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
large abomination XLarge abomination.png
HP 32-66
HD 11
XP 719
Speed 10
AC 11
EV 6
Will 100
Attack1 32 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Silver
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Undead
Size Large
Type small abomination, large abomination
Flags Evil
Unbreathing
A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.

Useful Info

Large abominations are enormous piles of roughly connected humanoid body parts, and much more dangerous than their smaller counterparts. They spawn with haste, might, or regeneration as a permanent buff. No matter their buff, they always deal significant damage in melee. They are often found in the Abyss and occasionally in parts of Pandemonium.

Tips & Tricks

Alternate Tiles

Being haphazard collections of random body parts, large abominations can take many forms:

Abomination large.png Abomination large1.png Abomination large2.png Abomination large3.png Abomination large4.png Abomination large5.png Abomination large6.png Abomination large7.png Abomination large8.png Large abomination.png

In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.

History

  • Prior to 0.32, large abominations had randomized attributes instead of spawning with a permanent buff. Also, they did not regenerate.
  • Prior to 0.31, large abominations had randomized speed (6-12).
  • Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
  • Prior to 0.16, players could also cast Twisted Resurrection.
  • Prior to 0.14, abominations could regenerate naturally.