Difference between revisions of "Maxwell's Portable Piledriver"
m (→History) |
|||
| Line 3: | Line 3: | ||
{{spell info}} | {{spell info}} | ||
| − | '''Maxwell's Portable Piledriver''' is a level 3 [[Translocations]] spell that grabs | + | '''Maxwell's Portable Piledriver''' is a level 3 [[Translocations]] spell that grabs an adjacent enemy, then pushes it, the caster, and any enemies in a connected line behind the target, until impacting a solid feature. It deals damage via collision only, but that damage is increased based on how far the target has travelled. |
[[Warper]]s begin the game with this spell in their library. | [[Warper]]s begin the game with this spell in their library. | ||
==Useful Info== | ==Useful Info== | ||
| − | + | The caster, target, and all enemies in a straight connected line behind the target, are moved until impacting a wall/creature/solid feature. The maximum range an enemy can be moved is 4 tiles (i.e. impacting a creature/object up to 6 tiles away from where the player is standing). This spell can be used even if the point of impact is outside of [[LOS]]. | |
| − | + | Damage dealt is <code>(1 + 2*distance)d(2.66 + pow/15)</code>,<ref>{{source ref|0.33.1|spl-transloc.cc|2275}}</ref> damaging creatures on impact. If multiple enemies were moved by this spell, only the enemy that was furthest behind is considered "impacted". | |
| − | This spell cannot be used on enemies you cannot see | + | This spell is subject to several restrictions: |
| + | *It cannot be cast while you are bound in place ([[Sigil of Binding]], [[Momentum Strike]]) or prevented from teleporting ([[Dimension Anchor]], [[stasis]]). However, it ''can'' be cast while [[held]] or [[constricted]] (and will break the user out of such effects), and can move the user even if their movement is restricted by [[mesmerise|mesmerisation]] or [[Cause Fear|fear]]. | ||
| + | *It only works if both the caster and the target can pass through all terrain in the chosen direction. It cannot be used to drop enemies into deep water or lava, or move enemies out of water/lava if they cannot move on dry land. | ||
| + | *It cannot be used on enemies you cannot see. | ||
| + | *It must be able to move at least 1 space. If the furthest affected monster is directly in front of a wall, then it cannot be cast. [[Stationary]] monsters cannot be pushed either. | ||
| − | + | Traps along the chosen path will not trigger unless a creature lands on them. | |
| − | |||
| − | Traps along the chosen path will not trigger unless | ||
==Strategy== | ==Strategy== | ||
==History== | ==History== | ||
| − | + | *Prior to [[0.33]], this spell was unable to move a contiguous line of enemies. In addition, targets could not be chosen, with the spell automatically choosing the monster that could move the furthest distance. | |
*Added in [[0.32]] to replace [[Manifold Assault]] (now level 7) as a [[Warper]] starting spell. | *Added in [[0.32]] to replace [[Manifold Assault]] (now level 7) as a [[Warper]] starting spell. | ||
Revision as of 21:18, 20 January 2026
- This page is a stub. You could probably expand this page should you wish to do so.
| | |
|---|---|
| Level | 3 |
| School1 | Translocation |
| Source(s) | Book of Displacement Maxwell's Memoranda |
| Casting noise | 3 |
| Spell noise | 0 |
| Power Cap | 100 |
| Range | 5 |
| Flags | Target |
| Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. |
Maxwell's Portable Piledriver is a level 3 Translocations spell that grabs an adjacent enemy, then pushes it, the caster, and any enemies in a connected line behind the target, until impacting a solid feature. It deals damage via collision only, but that damage is increased based on how far the target has travelled.
Warpers begin the game with this spell in their library.
Useful Info
The caster, target, and all enemies in a straight connected line behind the target, are moved until impacting a wall/creature/solid feature. The maximum range an enemy can be moved is 4 tiles (i.e. impacting a creature/object up to 6 tiles away from where the player is standing). This spell can be used even if the point of impact is outside of LOS.
Damage dealt is (1 + 2*distance)d(2.66 + pow/15),[1] damaging creatures on impact. If multiple enemies were moved by this spell, only the enemy that was furthest behind is considered "impacted".
This spell is subject to several restrictions:
- It cannot be cast while you are bound in place (Sigil of Binding, Momentum Strike) or prevented from teleporting (Dimension Anchor, stasis). However, it can be cast while held or constricted (and will break the user out of such effects), and can move the user even if their movement is restricted by mesmerisation or fear.
- It only works if both the caster and the target can pass through all terrain in the chosen direction. It cannot be used to drop enemies into deep water or lava, or move enemies out of water/lava if they cannot move on dry land.
- It cannot be used on enemies you cannot see.
- It must be able to move at least 1 space. If the furthest affected monster is directly in front of a wall, then it cannot be cast. Stationary monsters cannot be pushed either.
Traps along the chosen path will not trigger unless a creature lands on them.
Strategy
History
- Prior to 0.33, this spell was unable to move a contiguous line of enemies. In addition, targets could not be chosen, with the spell automatically choosing the monster that could move the furthest distance.
- Added in 0.32 to replace Manifold Assault (now level 7) as a Warper starting spell.
- ↑ spl-transloc.cc:2275 (0.33.1)