| Causes fear in those near to the caster. Adventurers suffering from this effect find that extremely loud noises, such as those produced by lightning or scrolls of noise, will disrupt it, as will leaving the caster's line of sight.
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Cause Fear is a level 4 Hexes spell which attempts to panic all monsters in your line of sight, causing them to run away from your current position. It only affects natural, non-berserk monsters, and it must overcome its victim's magic resistance.
The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear", causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from berserking. High magic resistance can prevent this spell from affecting you. Clarity confers immunity to this spell.
Despite its numerous conditions, cause fear is an immensely powerful spell, capable of affecting several opponents per casting and taking some heat off your shoulders, making it great for escapes or just thinning out a crowd temporarily.
The following enemies cast Cause Fear:
Prior to 0.?, Cause Fear only penalized moving toward the caster. Attacks against the caster were unaffected.