Difference between revisions of "Potion of experience"

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{{flavour|A truly wonderful and very rare drink.}}
 
{{flavour|A truly wonderful and very rare drink.}}
  
[[File:SampleScreenForPotionOfExperience.jpg|800px|right|Selecting the skills you want to be trained]]
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Quaffing a '''potion of experience''' grants the player a substantial experience boost, benefiting both his [[Experience#Experience Level|experience level]] progress and his [[skills]] progress.
Quaffing a '''potion of experience''' grants the player a substantial experience boost, benefiting both his [[Experience#Experience Level|experience level]] progress and his [[skills]] progress.
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First off, you immediately gain one experience level while maintaining your progress toward the next level. This means that if you were level 20 and 80% of the way toward level 21, you will now be level 21 and 80% of the way toward level 2. At level 27, this effect is skipped. You also gain 750 experience per experience level (counting fractions) toward your skills. In the previous example, you would gain 750 × 21.8 (16,350) XP.
  
Your [[experience]] pool gains at least 750 XP per character level. If your experience level is under 27, you also gain enough character XP to reach the next level. Existing progress towards the level is not wasted, but carries over proportionally to the new level: thus, if you were 70% of the way from level 13 to level 14, you will be 70% of the way from level 14 to level 15.
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This skill experience can be divided among any of your currently trainable skills. The game brings up a modified version of the skill training screen, and you are asked to determine how to distribute your XP. The XP must be divided evenly among all selected skills, but you can focus any number of selected skills to make them receive a double portion. See the example image below to get an idea of what the screen looks like.
  
To manage how your boost will be applied to your skills, the skills screen appears (with your current settings), allowing you to modify them before the potion's bonus is applied (see screen capture on the right). 
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{{crawlquote|Below level 27: ''You feel more experienced!''<br>At level 27: ''A flood of memories washes over you.''}}
  
While extremely rare in the Dungeon proper, potions of experience are not uncommon sights in [[Ziggurat]]s.
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==Strategy==
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While extremely rare in the Dungeon proper, potions of experience are not uncommon in [[Ziggurat]]s. If you ''do'' come across one in the early game, consider the pros and cons of quaffing it immediately. A sudden infusion of experience will significantly improve your odds of surviving, but at the same time, quaffing it later in the game will give you more experience numerically. Also, be aware that there are few things more infuriating than losing a potion of experience to a dinky [[Throw Frost]] spell.
  
{{crawlquote|''You feel more experienced!''  (below XL:27)<br>
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If you have any [[aptitude]]-enhancing [[manuals]] for a skill you are planning on training, make sure to start studying them before you quaff the potion; once you quaff, it's too late to open the manual.
            ''A flood of memories washes over you.''  (already at XL:27)}}
 
  
== Tips & Tricks ==
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[[File:SampleScreenForPotionOfExperience.jpg|800px|right|Selecting the skills you want to be trained]]
If you have any [[aptitude]]-enhancing [[manuals]] for a skill you are planning on training, open them before you quaff the potion; once you quaff, it's too late to open the manual.
 

Revision as of 22:37, 21 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Type Potion
Name Potion of Experience
Icon Potion of experience.png
A truly wonderful and very rare drink.

Quaffing a potion of experience grants the player a substantial experience boost, benefiting both his experience level progress and his skills progress.

First off, you immediately gain one experience level while maintaining your progress toward the next level. This means that if you were level 20 and 80% of the way toward level 21, you will now be level 21 and 80% of the way toward level 2. At level 27, this effect is skipped. You also gain 750 experience per experience level (counting fractions) toward your skills. In the previous example, you would gain 750 × 21.8 (16,350) XP.

This skill experience can be divided among any of your currently trainable skills. The game brings up a modified version of the skill training screen, and you are asked to determine how to distribute your XP. The XP must be divided evenly among all selected skills, but you can focus any number of selected skills to make them receive a double portion. See the example image below to get an idea of what the screen looks like.

Below level 27: You feel more experienced!
At level 27: A flood of memories washes over you.

Strategy

While extremely rare in the Dungeon proper, potions of experience are not uncommon in Ziggurats. If you do come across one in the early game, consider the pros and cons of quaffing it immediately. A sudden infusion of experience will significantly improve your odds of surviving, but at the same time, quaffing it later in the game will give you more experience numerically. Also, be aware that there are few things more infuriating than losing a potion of experience to a dinky Throw Frost spell.

If you have any aptitude-enhancing manuals for a skill you are planning on training, make sure to start studying them before you quaff the potion; once you quaff, it's too late to open the manual.

Selecting the skills you want to be trained