Difference between revisions of "Blink Other Close"

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{{Flavour|Translocates a targeted enemy a short distance towards the caster. It cannot be resisted by willpower.}}
  
'''Blink Other Close''' is a monster-only spell which forces the target to [[blink]], ignoring [[teleport control]]. Unlike the similarly named spell [[Blink Other]], this blink always moves the target closer to the caster, placing the target within range of the caster's powerful attack spells. This effect can be negated by wearing an [[amulet of stasis]].
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'''Blink Other Close''' is a monster-only spell which forces the target to [[blink]], ignoring the victim's [[willpower]]. Unlike the similarly named spell [[Blink Other]], this blink always moves the target closer to the caster, placing the target within range of the caster's powerful attack spells.
  
The following monsters can cast Blink Other Close:
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[[Formicid]]s and creatures in [[Tree Form]] cannot blink and are immune to this spell.
*[[Roxanne]]
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{{monsters with spell}}
  
 
==History==
 
==History==
Prior to [[0.12]], Blink Other Close could also be negated if the spell failed to beat the target's [[magic resistance]].
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*Prior to [[0.12]], Blink Other Close could be negated if the spell failed to beat the target's magic resistance.
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Latest revision as of 08:43, 21 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Translocates a targeted enemy a short distance towards the caster. It cannot be resisted by willpower.

Blink Other Close is a monster-only spell which forces the target to blink, ignoring the victim's willpower. Unlike the similarly named spell Blink Other, this blink always moves the target closer to the caster, placing the target within range of the caster's powerful attack spells.

Formicids and creatures in Tree Form cannot blink and are immune to this spell.

The following enemies cast Blink Other Close:

History

  • Prior to 0.12, Blink Other Close could be negated if the spell failed to beat the target's magic resistance.