Difference between revisions of "Bleeding"

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'''Bleeding''' is a [[status effect]] which can occur when a clawed character strikes an opponent in [[Unarmed Combat]]. Each turn the monster will lose up to 3% of their current HP per rank of the [[Good mutations#Claws|Claws]] [[mutation]]. Additionally, it causes the opponent to leave blood splotches on the ground wherever it goes so long as the condition lasts.
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'''Bleeding''' is a [[status effect]] which can occur when a clawed character strikes an opponent in [[Unarmed Combat]]. Each turn the monster will lose up to 3% of their current HP per rank of the [[Claws]] [[mutation]]. Additionally, it causes the opponent to leave blood splotches on the ground wherever it goes so long as the condition lasts.
  
 
The following species have claws naturally:
 
The following species have claws naturally:
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Alternatively, characters under the effect of the [[Dragon Form]] spell gain 3 Claws ranks (9%/turn). Yellow [[draconian]] players can also inflict bleeding with their [[Draconian breath attacks|acidic breath]], and [[Zin]]'s Recite ability may inflict bleeding against worshipers of other gods.
 
Alternatively, characters under the effect of the [[Dragon Form]] spell gain 3 Claws ranks (9%/turn). Yellow [[draconian]] players can also inflict bleeding with their [[Draconian breath attacks|acidic breath]], and [[Zin]]'s Recite ability may inflict bleeding against worshipers of other gods.
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Only [[:Category:Warm-blooded|warm blood]]ed or [[:Category:Cold-blooded|cold blood]]ed monsters are affected. This makes most insubstantial, arthropods, undead, demonic, holy, and nonliving monsters immune to the effects of bleeding.
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==History==
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Removed in [[0.17]].
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 14:30, 25 November 2015

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Bleeding is a status effect which can occur when a clawed character strikes an opponent in Unarmed Combat. Each turn the monster will lose up to 3% of their current HP per rank of the Claws mutation. Additionally, it causes the opponent to leave blood splotches on the ground wherever it goes so long as the condition lasts.

The following species have claws naturally:

Alternatively, characters under the effect of the Dragon Form spell gain 3 Claws ranks (9%/turn). Yellow draconian players can also inflict bleeding with their acidic breath, and Zin's Recite ability may inflict bleeding against worshipers of other gods.

Only warm blooded or cold blooded monsters are affected. This makes most insubstantial, arthropods, undead, demonic, holy, and nonliving monsters immune to the effects of bleeding.

History

Removed in 0.17.