Difference between revisions of "Repel Missiles"

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m (repel missiles no longer exists except on scarves so im turning it into a disambig page instead of rewriting it all)
 
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'''Repel Missiles''' and '''Repulsion''' may refer to:
|name=Repel Missiles
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*The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks
|level=2
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**The artefact [[Amulet of the Air]] grants repulsion
|school1={{Charms}}
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*[[Deflect Missiles]], which was formerly known as Repel Missiles
|school2={{Air Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Minor Magic]]
 
*[[Book of War Chants]]
 
*[[Book of Air]]
 
</div>
 
|castingnoise=1
 
|spellnoise=0
 
}}
 
 
 
{{flavour|This spell reduces the chance of projectile attacks striking the caster, by making them significantly easier to dodge.}}
 
 
 
'''Repel Missiles''' is a level 2 [[Charms]]/[[Air Magic]] spell which moderately protects the caster from ranged attacks, reducing a missile's [[to-hit]] by 0% to 50% of its original value if it is a bolt, or by 0% to 100% if it is a single-target beam. This reduction is done after your [[shields|shield blocking]] value has been rolled, so this spell only improves your ability to dodge missiles, not your ability to block them. Increased [[spell power]] lengthens the duration of the spell, but does not improve the spell's chance of repelling attacks.
 
 
 
==Strategy==
 
This spell appears in several starter [[spell book]]s. Although it's inferior to [[Deflect Missiles]], it's still much better than nothing, especially in the early [[Dungeon]] when Deflect Missiles isn't available and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). It's also easier to cast, making it useful for hybrid-style casters who might not be ready for Deflect Missiles yet. Knowing either of the two spells is very useful while exploring [[the Shoals]], the [[Elven Halls]], and other areas infested with enemies who love to shoot at you. This spell works against missiles from [[trap]]s, but only when you trigger them by accident; missiles shot at you from traps you are attempting to disarm will ''not'' be repelled.
 
 
 
==Other sources==
 
The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect.
 
 
 
Demonspawn with the Repulsion Field will eventually develop a permanent repel missiles effect as well.
 

Latest revision as of 05:05, 29 March 2026


Repel Missiles and Repulsion may refer to: