Difference between revisions of "Alchemist card"

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(No need for empty table position, history section explains it was removed)
 
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{{Version015}}
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{{obsolete}}
{{crawlquote|"You feel better. Some of your gold vanishes!"}}
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{{flavour|The card depicts a bubbling flask left on a laboratory workbench.}}
  
 
Drawing the Alchemist card restores some [[HP]] (and occasionally [[MP]]) in exchange for [[gold]]. The amount of healing and gold spent depends on the power level:
 
Drawing the Alchemist card restores some [[HP]] (and occasionally [[MP]]) in exchange for [[gold]]. The amount of healing and gold spent depends on the power level:
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**60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP
 
**60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP
  
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{{crawlquote|"You feel better. Some of your gold vanishes!"}}
 
The amount of gold spent is directly proportional to the amount of healing the player receives. Actual amounts healed and spent are weighted toward the averages.
 
The amount of gold spent is directly proportional to the amount of healing the player receives. Actual amounts healed and spent are weighted toward the averages.
  
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![[0.14]]
 
![[0.14]]
 
![[0.15]]
 
![[0.15]]
![[trunk]]
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![[0.16]]
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![[0.17]]
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![[0.18]]
 
|----
 
|----
 
!style="text-align:left;vertical-align:top;font-weight:normal"|
 
!style="text-align:left;vertical-align:top;font-weight:normal"|
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<br>[[Deck of escape|Escape]]
 
<br>[[Deck of escape|Escape]]
 
<br>[[Deck of wonders|Wonders]]
 
<br>[[Deck of wonders|Wonders]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of escape|Escape]]
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<br>[[Deck of wonders|Wonders]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of escape|Escape]]
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<br>[[Deck of wonders|Wonders]]
 
|}
 
|}
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==History==
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The Alchemist card was made unavailable when decks were simplified in [[0.19]].
  
 
==See also==
 
==See also==

Latest revision as of 07:19, 28 May 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
The card depicts a bubbling flask left on a laboratory workbench.

Drawing the Alchemist card restores some HP (and occasionally MP) in exchange for gold. The amount of healing and gold spent depends on the power level:

  • Power level 0
    • 80% chance that it will spend 0-66 gold to restore 0-33 HP
    • 20% chance that it will spend 0-99 gold to restore 0-33 HP and 0-6 MP
  • Power level 1
    • 60% chance that it will spend 0-132 gold to restore 0-66 HP
    • 40% chance that it will spend 0-198 gold to restore 0-66 HP and 0-13 MP
  • Power level 2
    • 40% chance that it will spend 0-198 gold to restore 0-99 HP
    • 60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP
"You feel better. Some of your gold vanishes!"

The amount of gold spent is directly proportional to the amount of healing the player receives. Actual amounts healed and spent are weighted toward the averages.

History

The Alchemist card could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18

Changes
Wonders

Changes
Wonders

Changes
Wonders

Defence
Escape
War

Changes
Defence
Escape
Wonders

Changes
Defence
Escape
Wonders

Changes
Defence
Escape
Wonders

Changes
Defence
Escape
Wonders


History

The Alchemist card was made unavailable when decks were simplified in 0.19.

See also