Difference between revisions of "Ballistomycete"

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{{no-bot-monster
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{{monster info}}
|name=ballistomycete
 
|glyph={{Magenta|f}}
 
|tile=[[File:Ballistomycete.png]]
 
|flags={{Stationary flag}}<br>{{No exp gain flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=0
 
|holiness={{Plant}}
 
|magic_resistance=Immune
 
|hp_range=20-32
 
|avg_hp=26
 
|armour_class=1
 
|evasion=0
 
|habitat=Land
 
|speed= 0
 
|size={{tiny}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=4
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=fungus
 
|species=ballistomycete
 
}}
 
  
{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When active it will occasionally produce giant spore balls, which in turn will give rise to more ballistomycetes.}}
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==Useful Info==
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A [[ballistomycete]] is a plant-type monster, capable of spawning explosive [[ballistomycete spore]]s. These spores home in on nearby enemies.
  
==Useful Info==
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They don't generate anywhere in the Dungeon, though [[Fedhas]] worshippers can summon them with the Grow Ballistomycete ability.
A [[ballistomycete]] is a plant-type monster, capable of spawning [[giant spore]]s for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the floor and spitting out explosive spores endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.
 
  
===Ballistomycete Life Cycle===
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{{monster spells}}
*After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage and confusion. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
 
*When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
 
*If you kill an active ballistomycete, a random number of other ballistomycetes will activate.
 
*There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
 
*Killing the entire colony will remove all moldy floor tiles.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.
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*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.  
*Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
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*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell the spores to do anything, so don't bother.
*A [[wand of magic darts]] can reliably one-shot them.
 
*If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.
 
 
 
==Hyperactive Ballistomycete==
 
{{flavour|This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.
 
 
 
Be sure to keep your distance!}}
 
  
Followers of [[Fedhas Madash]] may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of [[giant spore]]s before eventually dying, leaving more ballistomycetes in their wake. They are significantly less durable than normal ballistomycetes.
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==History==
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*Prior to [[0.24]], ballistomycetes could reproduce via [[ballistomycete spore]]s. Followers of [[Fedhas Madash]] could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.
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*Prior to [[0.17]], ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.
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*Prior to [[0.14]], destroying a colony of ballistomycetes would give you about 500 experience.

Latest revision as of 03:12, 4 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ballistomycete PBallistomycete.png
HP 17-35
HD 4
XP 66
Speed 0
AC 1
EV 0
Will Immune



Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, ballistomycete
Flags Unbreathing
Stationary
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When it senses a threat, the ballistomycete may release a deadly floating spore that explodes on its victims.

Useful Info

A ballistomycete is a plant-type monster, capable of spawning explosive ballistomycete spores. These spores home in on nearby enemies.

They don't generate anywhere in the Dungeon, though Fedhas worshippers can summon them with the Grow Ballistomycete ability.

Spells

Spell set I
Slot1 Sporulate Natural flag

Tips & Tricks

  • Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
  • Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell the spores to do anything, so don't bother.

History

  • Prior to 0.24, ballistomycetes could reproduce via ballistomycete spores. Followers of Fedhas Madash could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.
  • Prior to 0.17, ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.
  • Prior to 0.14, destroying a colony of ballistomycetes would give you about 500 experience.