Difference between revisions of "Electric eel"

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{{version031}}
{{monster
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{{monster info}}
|name=electric eel
 
|glyph={{LightBlue|;}}
 
|tile=[[File:Electric eel.png]]
 
|flags={{Cold blood flag}}<br>{{No gen derived flag}}<br>{{Submerges flag}}
 
|resistances={{Electricity resistance 2}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=2
 
|meat={{Clean corpse}}
 
|xp=54
 
|holiness={{Natural}}
 
|magic_resistance=10
 
|hp_range=9-24
 
|avg_hp=16
 
|armour_class=1
 
|evasion=15
 
|habitat=Water
 
|speed= 10
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Reptile intelligence}}
 
|genus=electric eel
 
|species=electric eel
 
}}
 
{{Flavour|Despite its name, the electric eel is actually a variety of fish. This breed, however, generates far more voltage than its seagoing siblings.}}
 
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==Useful Info==
 
==Useful Info==
An '''electric eel''' is a dangerous aquatic creature that attacks from afar using [[bolt of electricity]]. They are often encountered in the watery areas of [[the Dungeon]] and [[the Lair]].
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'''Electric eels''' are a dangerous aquatic creature that attacks from afar using bolts of [[electricity]]. They are often encountered in the watery areas of [[the Dungeon]] and [[the Lair]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster1
 
|number=
 
|slot1=[[Electrical Bolt]] (3d6)
 
|flags1={{Natural slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Although their electrical attacks don't destroy scrolls or potions like fire or ice, they do deal significant damage and it's uncommon to have rElec that early in the game. Even worse, they often appear in pairs or small groups. Simply charging in to fight them, especially when standing in [[shallow water]], is suicide.
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*Simply charging at electric eels is unwise. Their Electrical Bolt deals significant damage, ignores 1/2 of your AC, can bounce off of walls to [[doublezap|hit you twice]]. It's rare to have rElec this early in the game, and they often appear in small groups.
*They are one of very few monsters to lack a melee attack. Unfortunately, this makes them more dangerous, as they will continue to spam their electrical attack even when you are in melee range.
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*Eels cannot traverse outside water, and like all monsters, cannot attack when outside your [[line of sight]]. So, by keeping the eel at the edge of your LOS, you can safely pelt it with ranged attacks. If the fight goes poorly, retreat - it can't chase you on land.
*Certain wands are very effective against electric eels. A [[wand of disintegration]] will often do enough damage kill them outright, while a [[wand of cold]] will leave behind freezing vapor [[cloud]]s which should finish it off. A [[wand of polymorph other]] won't kill one, but will leave you with a much more manageable opponent.
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*Certain [[wand]]s are particularly effective against electric eels:
*[[Venom]]ous weapons or other methods of poisoning are useful, as the eel will continue to take poison damage [[submerge]]d.
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**[[Wand of flame]]: When a wand of flame passes over water, it creates damaging [[steam]] clouds. Eels don't have much HP, so the steam alone is often enough to kill the eel outright.
*When all else fails, just walk away. They give lousy experience anyway.
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**[[Wand of mindburst]]: Often deals enough damage to kill an eel, even at 0 Evocations skill.
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**[[Wand of polymorph]]: Won't kill, but they can turn eels into other [[amphibious]] monsters.
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:The other wands are effective, but you'll usually want to save them for a target more important than an electric eel.
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*If all else, just walk away. Eels can't leave water, so you can [[exclude]] any tile near water to avoid fighting eels. If you're caught out in the open, a [[scroll of fog]] or [[scroll of fear]] can give time to escape.
  
 
==History==
 
==History==
In older versions, these were called electric'''al''' eels. This was simply a misnomer, but it was not corrected until 0.6.
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*Prior to [[0.6]], these monsters were called electric'''al''' eels. This was simply a misnomer.

Latest revision as of 20:38, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
electric eel SElectric eel.png
HP 10-22
HD 3
XP 53
Speed 10
AC 1
EV 15
Will 10



Resistances rElec+++
rDrown
Vulnerabilities None
Habitat Water
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type electric eel, electric eel
Flags Cold-blooded
No gen derived
A type of fish capable of generating a powerful electric field.

Useful Info

Electric eels are a dangerous aquatic creature that attacks from afar using bolts of electricity. They are often encountered in the watery areas of the Dungeon and the Lair.

Spells

Spell set I
Slot1 Electrical Bolt (3d6) Natural flag

Tips & Tricks

  • Simply charging at electric eels is unwise. Their Electrical Bolt deals significant damage, ignores 1/2 of your AC, can bounce off of walls to hit you twice. It's rare to have rElec this early in the game, and they often appear in small groups.
  • Eels cannot traverse outside water, and like all monsters, cannot attack when outside your line of sight. So, by keeping the eel at the edge of your LOS, you can safely pelt it with ranged attacks. If the fight goes poorly, retreat - it can't chase you on land.
  • Certain wands are particularly effective against electric eels:
    • Wand of flame: When a wand of flame passes over water, it creates damaging steam clouds. Eels don't have much HP, so the steam alone is often enough to kill the eel outright.
    • Wand of mindburst: Often deals enough damage to kill an eel, even at 0 Evocations skill.
    • Wand of polymorph: Won't kill, but they can turn eels into other amphibious monsters.
The other wands are effective, but you'll usually want to save them for a target more important than an electric eel.
  • If all else, just walk away. Eels can't leave water, so you can exclude any tile near water to avoid fighting eels. If you're caught out in the open, a scroll of fog or scroll of fear can give time to escape.

History

  • Prior to 0.6, these monsters were called electrical eels. This was simply a misnomer.