Difference between revisions of "Orb Guardian"

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{{monster info}}
{{monster
 
|name=Orb Guardian
 
|glyph={{Magenta|X}}
 
|tile=[[File:Orb Guardian.png]]
 
|flags={{Fighter flag}}<br>{{No poly flag}}<br>{{See invisible flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=2765
 
|holiness={{Natural}}
 
|magic_resistance=120
 
|hp_range=65-101
 
|avg_hp=83
 
|armour_class=13
 
|evasion=13
 
|habitat=Land
 
|speed= 14
 
|size={{Giant}}
 
|item_use={{Open doors}}
 
|attack1=45 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=Orb Guardian
 
|species=Orb Guardian
 
}}
 
{{Flavour|A huge, glowing, four-limbed purple creature with heightened senses, created by the Orb to watch over itself. It guards the Orb with enormous punctiliousness and violence.}}
 
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==Useful Info==
 
==Useful Info==
'''Orb Guardians''' are enormous creatures which prowl the chambers of the [[Orb of Zot]], assaulting intruders on sight. They lack any unique or special abilities, but they have excellent speed, hit hard, appear in swarms, are durable enough to handle a few turns of abuse from high-level characters, and often wander into combat with you as you're facing one of the more interesting inhabitants of [[the Realm of Zot]]. They are normally only found in the Orb chamber of [[Zot:5]], but can randomly generate anywhere during the [[ascension]].
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'''Orb Guardians''' are enormous creatures which prowl the chambers of the [[Orb of Zot]]. They lack any special abilities, but are fast, come in large numbers, are durable enough to handle a few turns of abuse, and often wander into combat as you're fighting the scarier monsters of [[Zot]]. Normally, they are only found in Orb chamber of [[Zot:5]], though they can spawn anywhere during the [[ascension]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*If you're encountering Orb Guardians, you're almost there! Please be careful.
 
*If you're encountering Orb Guardians, you're almost there! Please be careful.
*Although by no means harmless, Orb Guardians are normally one of the least threatening enemies found on Zot:5. Try not to fight them near a [[moth of wrath]], however, as a [[berserk]] Orb Guardian hits ''much'' harder and faster than normal.
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*Although by no means harmless, Orb Guardians are normally one of the least threatening enemies found on Zot:5. Try not to fight them near a [[moth of wrath]]- a [[berserk]] Orb Guardian hits ''much'' harder and faster than normal.
*Orb Guardians are natural animals with no resistances, average defenses, and only moderate [[hit dice]], so almost any means of disposing of enemies will work on them. Quiet means of doing so are generally much safer, however.
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*Orb Guardians are natural animals with no resistances, average defenses, and only moderate [[hit dice]], so almost any means of disposing of enemies will work on them. Being loud will attract more enemies, though.

Latest revision as of 07:17, 27 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Orb Guardian XOrb Guardian.png
HP 54-110
HD 15
XP 2770
Speed 14
AC 13
EV 13
Will 120
Attack1 45 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Giant
Type Orb Guardian, Orb Guardian
Flags Fighter
See invisible
No poly
A huge, glowing, four-limbed purple creature with heightened senses, created by the Orb to watch over itself. It guards the Orb with enormous punctiliousness and violence.

Useful Info

Orb Guardians are enormous creatures which prowl the chambers of the Orb of Zot. They lack any special abilities, but are fast, come in large numbers, are durable enough to handle a few turns of abuse, and often wander into combat as you're fighting the scarier monsters of Zot. Normally, they are only found in Orb chamber of Zot:5, though they can spawn anywhere during the ascension.

Tips & Tricks

  • If you're encountering Orb Guardians, you're almost there! Please be careful.
  • Although by no means harmless, Orb Guardians are normally one of the least threatening enemies found on Zot:5. Try not to fight them near a moth of wrath- a berserk Orb Guardian hits much harder and faster than normal.
  • Orb Guardians are natural animals with no resistances, average defenses, and only moderate hit dice, so almost any means of disposing of enemies will work on them. Being loud will attract more enemies, though.