Difference between revisions of "Talk:Deep Dwarf"

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(Possible to get Elixir from Nemelex?: reply)
 
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I'm fairly new to DCSS and not very good, and of course species difficulty is subjective, but are deep dwarves really an easy species? The lack of regen alone seems like it would put them in "moderate" if not "difficult". I've tried a few games and have quite a bit of trouble even getting past the temple. [[User:Edsrzf|Edsrzf]] ([[User talk:Edsrzf|talk]]) 01:59, 8 April 2015 (CEST)
 
I'm fairly new to DCSS and not very good, and of course species difficulty is subjective, but are deep dwarves really an easy species? The lack of regen alone seems like it would put them in "moderate" if not "difficult". I've tried a few games and have quite a bit of trouble even getting past the temple. [[User:Edsrzf|Edsrzf]] ([[User talk:Edsrzf|talk]]) 01:59, 8 April 2015 (CEST)
 
:Deep dwarves are a weird species, and not very balanced, but in the grand scheme of things they definitely qualify as easy. They're pretty much forced to stick to gods that provide healing (or to cast [[Vampiric Draining]] on everything in sight), but the fact that they begin the game with a massive stockpile of very good healing items means they have a very easy time surviving the early game once you get some experience under your belt. The early part of the game is generally considered to be the hardest and deadliest, as you have so few tools to deal with the random deadliness the game throws at you, so having tons of healing items there is an amazing advantage. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50, 8 April 2015 (CEST)
 
:Deep dwarves are a weird species, and not very balanced, but in the grand scheme of things they definitely qualify as easy. They're pretty much forced to stick to gods that provide healing (or to cast [[Vampiric Draining]] on everything in sight), but the fact that they begin the game with a massive stockpile of very good healing items means they have a very easy time surviving the early game once you get some experience under your belt. The early part of the game is generally considered to be the hardest and deadliest, as you have so few tools to deal with the random deadliness the game throws at you, so having tons of healing items there is an amazing advantage. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50, 8 April 2015 (CEST)
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== Possible to get Elixir from Nemelex? ==
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I'm seeing conflicting information.  The Nemelex page says (s)he gifts Destruction, Escape, and War decks.  The Elixir page says the card can be found in Changes/Defense/Escape/War.  But the Non-Renewable Healing section of this page says Elixirs are found in Changes/Defense/War (not Escape?), and claims that thus it is not possible to get an Elixir from Nemelex.  But it seems it should be possible, since Nemelex gifts at least War decks (even setting aside the matter of Escape).  Which is correct?  --[[User:Chikinn|Chikinn]] ([[User talk:Chikinn|talk]]) 03:20, 24 October 2015 (CEST)
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:I've removed two sentences with AFAIK obsolete contents. As a matter of fact you can find elixir cards in Nemelex gifts if you are lucky! But be aware that elixir is only a temporary boost of xp not healing. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:27, 25 October 2015 (CET)
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::Wait, really?  I thought it was a temporary boost for allies but regular healing for the player.  Elixir page still says it heals :O --[[User:Chikinn|Chikinn]] ([[User talk:Chikinn|talk]]) 01:20, 26 October 2015 (CET)
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:::The text of [[Elixir card]] is: "The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns." I'd say "increase for a few turns" is a clear statement, means temportary boost. OTOH I've never been a fervent Nemelex believer, so rarely ever saw elixir card in action. If you have sure evidence that the wiki text as it is leads astray speak out and let us know your reasons. If those reasons are convincing the text would be changed. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:57, 26 October 2015 (CET)

Latest revision as of 12:57, 26 October 2015

More species page clean up. Removed some redundant or obvious points, cut out some fluff, corrected a few bits of misinformation. (e.g., Deep Dwarves do not get a reduced spell casting penalty from dwarven armor—confirmed in Wizard Mode myself.)

Yours, and into

I was wondering about that; I was reading over your changes, noticed that that detail got cut, checked the Knowledge Bot, and was about to ask you about that excision here until I read your explanation. Thanks for the Wiz check! --MoogleDan (talk) 14:36, 31 January 2014 (CET)

Easy Species?

I'm fairly new to DCSS and not very good, and of course species difficulty is subjective, but are deep dwarves really an easy species? The lack of regen alone seems like it would put them in "moderate" if not "difficult". I've tried a few games and have quite a bit of trouble even getting past the temple. Edsrzf (talk) 01:59, 8 April 2015 (CEST)

Deep dwarves are a weird species, and not very balanced, but in the grand scheme of things they definitely qualify as easy. They're pretty much forced to stick to gods that provide healing (or to cast Vampiric Draining on everything in sight), but the fact that they begin the game with a massive stockpile of very good healing items means they have a very easy time surviving the early game once you get some experience under your belt. The early part of the game is generally considered to be the hardest and deadliest, as you have so few tools to deal with the random deadliness the game throws at you, so having tons of healing items there is an amazing advantage. --MoogleDan (talk) 13:50, 8 April 2015 (CEST)

Possible to get Elixir from Nemelex?

I'm seeing conflicting information. The Nemelex page says (s)he gifts Destruction, Escape, and War decks. The Elixir page says the card can be found in Changes/Defense/Escape/War. But the Non-Renewable Healing section of this page says Elixirs are found in Changes/Defense/War (not Escape?), and claims that thus it is not possible to get an Elixir from Nemelex. But it seems it should be possible, since Nemelex gifts at least War decks (even setting aside the matter of Escape). Which is correct? --Chikinn (talk) 03:20, 24 October 2015 (CEST)

I've removed two sentences with AFAIK obsolete contents. As a matter of fact you can find elixir cards in Nemelex gifts if you are lucky! But be aware that elixir is only a temporary boost of xp not healing. -- Bwijn (talk) 20:27, 25 October 2015 (CET)
Wait, really? I thought it was a temporary boost for allies but regular healing for the player. Elixir page still says it heals :O --Chikinn (talk) 01:20, 26 October 2015 (CET)
The text of Elixir card is: "The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns." I'd say "increase for a few turns" is a clear statement, means temportary boost. OTOH I've never been a fervent Nemelex believer, so rarely ever saw elixir card in action. If you have sure evidence that the wiki text as it is leads astray speak out and let us know your reasons. If those reasons are convincing the text would be changed. -- Bwijn (talk) 12:57, 26 October 2015 (CET)