Difference between revisions of "Staff of alchemy"

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{{flavour|This staff increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in both Evocations and Poison Magic, they can poison creatures struck by it - even if the victims are normally resistant.}}
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{{flavour|A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage which bypasses armour.}}
  
A '''staff of poison''' is a [[magical staff]] which aids in the casting of [[Poison Magic]]. Equipping it will cause it to auto-identify. Any poison spell cast while wielding a staff of poison will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining [[poison resistance]].
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A '''staff of alchemy''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Alchemy]], and gives the wielder a rank in [[poison resistance]].
  
The staff can also be used in combat, functioning as a +0 [[staff]] that may poison the target (even if the target is normally immune to poison, so long as it is still a natural, living animal):
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The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage:  
  
{{crawlquote|'''Chance to Activate on a Hit''': Evocations×6.66% + Poison Magic×3.33% (100% likely at 15 Evocations)<br>'''Chance to Poison''': Poison Magic×12.5%, with a separate 50% chance if that fails; even [[plants]] and [[natural|animals]] with [[poison resistance]] can be poisoned if an additional Poison Magic×6.25% chance is successful.}}
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{{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1.25 × (Evocations/2 + Alchemy)<br>'''Chance to Activate on a Hit''': (Evocations + Alchemy/2) × 6.66% per hit}}
  
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
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In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
  
The [[Staff of Olgreb]] is a [[fixedart]] which is effectively a staff of poison with enhanced powers.
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==Tips & Tricks==
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*For casters, a staff of alchemy can be used as a source of rPois, even if you don't plan to use any Alchemy.
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==See Also==
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*[[Staff of Olgreb]] - a [[unrand]] staff, effectively an upgraded staff of alchemy.
  
 
==History==
 
==History==
Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.
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{{CBA|0.32|the maximum poison damage in melee will be increased to <code>1.575×(Evocations/2 + Alchemy)</code> and be reduced by AC.}}
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*Prior to [[0.31]], this staff was called a '''staff of poison''' and enhanced [[Poison Magic]].
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*Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
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*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.

Latest revision as of 19:29, 4 May 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of poison
Icon Staff of alchemy.png
A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage which bypasses armour.

A staff of alchemy is a magical staff. It gives a spell enhancer to Alchemy, and gives the wielder a rank in poison resistance.

The staff can also be used in combat, functioning as a +0 staff that deals additional poison damage:

Poison Damage: A random amount ranging from 0 to 1.25 × (Evocations/2 + Alchemy)
Chance to Activate on a Hit: (Evocations + Alchemy/2) × 6.66% per hit

In addition, the Staves and Fighting skills will increase the damage done by the staff itself.

Tips & Tricks

  • For casters, a staff of alchemy can be used as a source of rPois, even if you don't plan to use any Alchemy.

See Also

History

  • In 0.32, the maximum poison damage in melee will be increased to 1.575×(Evocations/2 + Alchemy) and be reduced by AC.
  • Prior to 0.31, this staff was called a staff of poison and enhanced Poison Magic.
  • Prior to 0.25, the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
  • Prior to 0.8, the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.