Difference between revisions of "Electricity"

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'''Electricity''' is one of the less common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities.
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'''Electricity''' is one of the rarer elemental forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities.
  
 
==Electricity Damage==
 
==Electricity Damage==
Electricity damage can only be reduced by a character's [[electricity resistance]] (rElec) [[intrinsic]], but only one rank is needed for full protection (66% damage reduction).
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The player has a lot of ways to inflict electricity damage: weapons, spells, god abilities, and an [[evocable]] item. Also, [[Storm Form]] adds electricity damage to your [[Unarmed Combat]] attacks.
  
==Electricity Sources==
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Several [[Air Magic]] spells deal electric damage, while weapons of [[electrocution]] have a flat chance to inflict extra damage regardless of your weapon skill. A [[lightning rod]] is another common source of electric damage. Followers of [[Nemelex]] can create electrical explosions by drawing the [[Storm card]], and followers of [[Qazlal]] have access to Upheaval and Disaster Area abilities.
It is relatively easy for characters to gain access to sources of electricity damage. Almost any character type can benefit from common [[electrocution]]-branded weapons, which deal additional electricity damage on top of their normal physical damage to appropriate enemies.
 
  
Zapping a [[wand of lightning]] allows almost any character to inflict electricity damage at range, softening up threats from a distance or killing them outright. Some [[rods]] and other evocable items also have electricity damage options available, usually with greater damage potential but at a greater cost.
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"BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's [[AC]].
  
The [[Air Magic]] school is also available to [[air elementalist]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school provides a balance of combat, utility, and defense spells, making it excellent for characters who deal their damage in other ways.
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==Electricity Resistance==
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Electricity resistance reduces electric damage by 66% (to x33%).  
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It can be acquired from a number of sources:
  
==Electricity Resistance==
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'''Item:'''
You can acquire electricity resistance from a number of sources:
 
*Being a black [[draconian]]
 
*[[Good mutations#Shock Resistance|Shock Resistance]] [[mutation]]
 
*The third rank of the [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] mutation
 
*[[Storm dragon hide]] and [[storm dragon armour]]
 
 
*[[Staff of air]]
 
*[[Staff of air]]
*[[Potion of resistance]]
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*[[Storm dragon scales]]
*[[Statue Form]]
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*[[Potion of resistance]] (temporary)
*[[Insulation]] spell
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*Various [[randart]]s and [[unrand]]s
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rElec)
 
*Various [[artefact]]s, both [[randart|random]] and [[unrandarts|not]]
 
  
===Damage Reduction===
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'''Character:'''
In most cases, if the player has any form (and amount) of electricity resistance, this will be treated as having 1 level of electricity resistance, reducing the damage by 67%. For example, this is the case of ranged attacks. For [[:Category:Electricity flavour|electricity-branded]] melee attacks, it will count as two levels. Monsters' ability to resist electricity is more variable, ranging from a 67% reduction to invulnerability.
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*Black [[Draconian]]s and [[Gargoyle]]s have innate rElec.
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*[[Good mutations#Electricity Resistance|Electricity Resistance]] [[mutation]]
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*The [[demonspawn mutation]], [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] 3
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*[[Statue Form]] and [[Storm Form]]
  
{| class="wikitable"
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===Vulnerability===
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
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Electric vulnerability increases electric damage taken by +50%.
|-
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| 1 || 33% || 33%
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It can be given as part of [[Qazlal]]'s [[divine retribution|wrath]], but is not found anywhere else. No monsters are vulnerable to electric damage.
|-
 
| 2 || 25% || 17%
 
|-
 
| 3 || 17% || 0%
 
|}
 
  
 
==See Also==
 
==See Also==
 
[[:Category:Electricity resistance|List of electricity resistant monsters]]
 
[[:Category:Electricity resistance|List of electricity resistant monsters]]
 
[[Category: Air Magic]]
 
  
 
==History==
 
==History==
Prior to version ???, powerful electrical attacks (such as from the [[electrocution]] brand) would spread out through [[shallow water, dealing damage to nearby creatures standing in the water.
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*Prior to [[0.18]], rElec reduced damage by 75%.
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*Prior to [[0.14]], the [[electrocution]] brand would spread electricity through [[shallow water]], dealing damage to nearby creatures standing in water.
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*Prior to [[0.13]], being airborne gave immunity to the [[electrocution]] brand and resistance to [[Static Discharge]].
  
Prior to version [[0.13]], being airborne gave immunity to the [[electrocution]] brand and resistance to [[Static Discharge]].
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[[Category: Air Magic]]

Latest revision as of 17:42, 20 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Electricity is one of the rarer elemental forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.

Electricity Damage

The player has a lot of ways to inflict electricity damage: weapons, spells, god abilities, and an evocable item. Also, Storm Form adds electricity damage to your Unarmed Combat attacks.

Several Air Magic spells deal electric damage, while weapons of electrocution have a flat chance to inflict extra damage regardless of your weapon skill. A lightning rod is another common source of electric damage. Followers of Nemelex can create electrical explosions by drawing the Storm card, and followers of Qazlal have access to Upheaval and Disaster Area abilities.

"BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's AC.

Electricity Resistance

Electricity resistance reduces electric damage by 66% (to x33%).

It can be acquired from a number of sources:

Item:

Character:

Vulnerability

Electric vulnerability increases electric damage taken by +50%.

It can be given as part of Qazlal's wrath, but is not found anywhere else. No monsters are vulnerable to electric damage.

See Also

List of electricity resistant monsters

History