Difference between revisions of "Archery"
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− | {{ | + | {{obsolete}}{{flavour|It improves your effectiveness with ranged weaponry, such as bows and javelins (Slay+4).}} |
− | {{flavour|It improves your effectiveness with ranged weaponry.}} | + | '''Archery''' is an [[ego]] found only on [[gloves]], which enhances your ability to fight with [[ranged weapon]]s: you receive a +4 [[slaying]] bonus when using [[Throwing#Weapons|throwing weapons]], [[bows]], [[crossbows]], or [[slings]]. |
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− | '''Archery''' is an [[ego]] found only on [[gloves]] | ||
==Desirability== | ==Desirability== | ||
− | Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters | + | Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters will likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters (who aren't using Throwing) might find them unnecessary. |
==History== | ==History== | ||
− | Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee. | + | *This ego was replaced with [[Hurling]] in [[0.28]]. |
− | + | *Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee. | |
− | Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour. | + | *Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour. |
[[Category:Egos]] | [[Category:Egos]] |
Latest revision as of 08:21, 7 August 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
It improves your effectiveness with ranged weaponry, such as bows and javelins (Slay+4). |
Archery is an ego found only on gloves, which enhances your ability to fight with ranged weapons: you receive a +4 slaying bonus when using throwing weapons, bows, crossbows, or slings.
Desirability
Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters will likely prefer gloves of strength or dexterity (or a nice artefact), while melee fighters (who aren't using Throwing) might find them unnecessary.
History
- This ego was replaced with Hurling in 0.28.
- Prior to 0.15, archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
- Prior to 0.14, archery was only found on the bracers of archery, a now-obsolete form of hand-slot armour.