Difference between revisions of "Spell slot flag"
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− | Many of the monsters you'll encounter in ''DCSS'' | + | One or multiple '''spell slot flags''' are attached to every monster [[spell]] or ability (which are coded as spells). Many of the monsters you'll encounter in ''DCSS'' can cast, but they have access to these spells in different ways. The spell slot flag determines what methods can disable a spell, as well as a few other features. |
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==Natural flag== | ==Natural flag== | ||
− | This spell is a natural process, such as a dragon's breath or an | + | This spell is a natural process, such as a [[list of dragons|dragon]]'s breath or an [[electric eel]]'s electricity, and not really a spell. It cannot be affected by [[Antimagic]], [[Sap Magic]], or [[Silence]]. |
− | == | + | ==Vocal flag== |
− | + | Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform, like a [[vault sentinel]]'s [[Warning Cry]]. It is unaffected by [[antimagic]] and [[Sap Magic]], but cannot be cast while [[silence]]d. | |
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==Wizard flag== | ==Wizard flag== | ||
− | This spell requires spoken words to cast, and is not something innately available to the caster. It can be affected by the [[antimagic]] brand and the [[Sap Magic]] enchantment | + | This spell requires spoken words to cast, and is not something innately available to the caster. Most non-demonic casters, such as [[list of deep elves|deep elves]], use the wizard flag. It can be affected by the [[antimagic]] brand and the [[Sap Magic]] enchantment and cannot be cast while [[silence]]d. [[Trog]] appreciates killing monsters with Wizard spells. |
Summons created by these spells won't necessarily have the same god as the summoner. | Summons created by these spells won't necessarily have the same god as the summoner. | ||
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+ | ==Magical flag== | ||
+ | This spell is an innate magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the [[antimagic]] brand, but not by [[Silence]] or [[Sap Magic]]. | ||
==Priest flag== | ==Priest flag== | ||
− | These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. This spell cannot be cast while [[silence]]d, but [[Antimagic]] and [[Sap Magic]] have no impact on | + | These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. For example, a [[spriggan berserker]] calls on [[Trog]] for its abilities. This spell cannot be cast while [[silence]]d, but [[Antimagic]] and [[Sap Magic]] have no impact on it. |
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+ | ==Emergency flag== | ||
+ | This spell slot will be used only when a monster is clearly losing a fight (when its health is very low in comparison to the player's). | ||
− | == | + | ==Noisy flag== |
− | + | This spell creates [[noise]] when cast, even if the spell does not normally make noise. | |
==Breath flag== | ==Breath flag== | ||
− | Casting this spell leaves the caster | + | Casting this spell leaves the caster [[breath]]less for 1-5 turns, during which they cannot cast any other breath flag spell. |
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+ | ==Instant flag== | ||
+ | This spell doesn't use the caster's turn -- the caster may move or act normally after casting the spell. | ||
==History== | ==History== | ||
− | These flags were added in [[0.16]], greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic. | + | *[[0.28]] renamed the No Silent flag to the Vocal flag. |
+ | *[[0.18]] merged the Demonic flag with the Magical flag. | ||
+ | *These flags were added in [[0.16]], greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic. | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Magic]] | [[Category:Magic]] |
Latest revision as of 07:45, 31 December 2023
One or multiple spell slot flags are attached to every monster spell or ability (which are coded as spells). Many of the monsters you'll encounter in DCSS can cast, but they have access to these spells in different ways. The spell slot flag determines what methods can disable a spell, as well as a few other features.
Contents
Natural flag
This spell is a natural process, such as a dragon's breath or an electric eel's electricity, and not really a spell. It cannot be affected by Antimagic, Sap Magic, or Silence.
Vocal flag
Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform, like a vault sentinel's Warning Cry. It is unaffected by antimagic and Sap Magic, but cannot be cast while silenced.
Wizard flag
This spell requires spoken words to cast, and is not something innately available to the caster. Most non-demonic casters, such as deep elves, use the wizard flag. It can be affected by the antimagic brand and the Sap Magic enchantment and cannot be cast while silenced. Trog appreciates killing monsters with Wizard spells.
Summons created by these spells won't necessarily have the same god as the summoner.
Magical flag
This spell is an innate magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the antimagic brand, but not by Silence or Sap Magic.
Priest flag
These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. For example, a spriggan berserker calls on Trog for its abilities. This spell cannot be cast while silenced, but Antimagic and Sap Magic have no impact on it.
Emergency flag
This spell slot will be used only when a monster is clearly losing a fight (when its health is very low in comparison to the player's).
Noisy flag
This spell creates noise when cast, even if the spell does not normally make noise.
Breath flag
Casting this spell leaves the caster breathless for 1-5 turns, during which they cannot cast any other breath flag spell.
Instant flag
This spell doesn't use the caster's turn -- the caster may move or act normally after casting the spell.