Difference between revisions of "Dreamshard necklace"
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{{flavour|A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.}} | {{flavour|A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.}} | ||
[[File:Dreamshard necklace.png]] '''''the dreamshard necklace''''' | [[File:Dreamshard necklace.png]] '''''the dreamshard necklace''''' | ||
− | + | [[Amulet of the acrobat]] | |
+ | |||
+ | Protects the wearer from lethal damage once | ||
+ | |||
+ | ==Mechanics== | ||
+ | If the user would be reduced to 0 HP,<ref>{{source ref|0.31-b1|ouch.cc|1063}}</ref> the dreamshard necklace's *Dream effect activates, causing the following effects:<ref>{{source ref|0.31-b1|spl-goditem.cc|1326}}</ref> | ||
+ | *The triggering blow is negated; the wearer is left at 1 HP. [[Poison]] is removed, but [[Sticky Flame]] and [[Flay]] are not. | ||
+ | *The wearer is immune to all damage until their next action. | ||
+ | *[[Shadow Creatures]] is cast, creating several floor-appropriate allies | ||
+ | *A [[scroll of fog|bank of fog]] is created. | ||
+ | |||
+ | Afterwards, it loses the *Dream property, effectively becoming a regular amulet of the acrobat. | ||
==Desirability== | ==Desirability== | ||
− | The '''dreamshard necklace'''<ref>{{source ref|0. | + | The '''dreamshard necklace'''<ref>{{source ref|0.29.1|art-data.txt|1603}}</ref> lets you escape from a deadly situation once a game. This lets you take somewhat greater risks than you otherwise would. |
+ | *At a human level of play, [[YASD|mistakes]] of some kind are inevitable. It can save you as you were mindlessly [[tab]]bing enemies. | ||
+ | *For careful players, it can increase risk tolerance. For example: say a god ability has a 95% chance of keeping you alive, but a [[scroll of blinking]] has a 100% chance. Normally, you should use the scroll of blinking ASAP, since a 5% chance of death is too high in a permadeath game. With the dreamshard necklace, however, you can afford the risk. You can use the god ability, thus saving you from having to use the scroll 95% of the time. | ||
+ | *There are a few cases where you can [[instadeath|instantly die]] in 1 turn, from 100% health, due no fault of your own. For instance, you could be teleported into the lungs of [[Zot:5]], and take too much damage. This amulet offers some protection against these theoretical cases. | ||
− | Despite already having multiple lives, [[ | + | It is best not to ''rely'' on the dreamshard necklace, since the *Dream effect can only be used once, and it only saves you for 1 turn. Thus, you should make sure you have a way to escape at 1 HP. Aside from those stipulations, if this amulet is used carefully, it can be a powerful tool. |
+ | |||
+ | Despite already having multiple lives, [[Felid]]s still somewhat benefit from this amulet, since their extra lives are limited. | ||
==History== | ==History== | ||
− | *The dreamshard necklace | + | *Prior to [[0.31]]: |
+ | **The dreamshard necklace didn't have [[Acrobat]], and drained the wearer on unequip. Also, when activated, the necklace was destroyed (this didn't trigger the *Drain). | ||
+ | **The *Dream effect would restore 50% - 100% of your max HP, instead of leaving you at 1 HP. | ||
+ | **The *Dream effect had a 50% chance to activate if you lost half of your current HP in a single turn. | ||
+ | *The dreamshard necklace was added in [[0.28]]. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | |||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Amulets]] | [[Category:Amulets]] |
Latest revision as of 01:29, 17 July 2024
A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety. |
Protects the wearer from lethal damage once
Contents
Mechanics
If the user would be reduced to 0 HP,[1] the dreamshard necklace's *Dream effect activates, causing the following effects:[2]
- The triggering blow is negated; the wearer is left at 1 HP. Poison is removed, but Sticky Flame and Flay are not.
- The wearer is immune to all damage until their next action.
- Shadow Creatures is cast, creating several floor-appropriate allies
- A bank of fog is created.
Afterwards, it loses the *Dream property, effectively becoming a regular amulet of the acrobat.
Desirability
The dreamshard necklace[3] lets you escape from a deadly situation once a game. This lets you take somewhat greater risks than you otherwise would.
- At a human level of play, mistakes of some kind are inevitable. It can save you as you were mindlessly tabbing enemies.
- For careful players, it can increase risk tolerance. For example: say a god ability has a 95% chance of keeping you alive, but a scroll of blinking has a 100% chance. Normally, you should use the scroll of blinking ASAP, since a 5% chance of death is too high in a permadeath game. With the dreamshard necklace, however, you can afford the risk. You can use the god ability, thus saving you from having to use the scroll 95% of the time.
- There are a few cases where you can instantly die in 1 turn, from 100% health, due no fault of your own. For instance, you could be teleported into the lungs of Zot:5, and take too much damage. This amulet offers some protection against these theoretical cases.
It is best not to rely on the dreamshard necklace, since the *Dream effect can only be used once, and it only saves you for 1 turn. Thus, you should make sure you have a way to escape at 1 HP. Aside from those stipulations, if this amulet is used carefully, it can be a powerful tool.
Despite already having multiple lives, Felids still somewhat benefit from this amulet, since their extra lives are limited.
History
- Prior to 0.31:
- The dreamshard necklace didn't have Acrobat, and drained the wearer on unequip. Also, when activated, the necklace was destroyed (this didn't trigger the *Drain).
- The *Dream effect would restore 50% - 100% of your max HP, instead of leaving you at 1 HP.
- The *Dream effect had a 50% chance to activate if you lost half of your current HP in a single turn.
- The dreamshard necklace was added in 0.28.
References
- ↑ ouch.cc:1063 (0.31-b1)
- ↑ spl-goditem.cc:1326 (0.31-b1)
- ↑ art-data.txt:1603 (0.29.1)