Difference between revisions of "Held"

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(jumping spiders do hold you, in a way)
 
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{{version028}}
 
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'''Held''' is a status effects when you are ensnared in a [[throwing net]] or [[Trap#Physical traps|web]], displayed as {{red|Held}}. Being held prevents you from moving or making most attacks until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.
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'''Held''' is a status effect caused when you are ensnared in a [[throwing net]] or [[Trap#Physical traps|web]], displayed as {{red|Held}}. Being held prevents you from moving, making most physical attacks, and using a [[shield]] until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.
  
 
== Monster Version ==
 
== Monster Version ==
 
Monsters typically inflict a similar effect called [[constriction]], which deals damage and a few more effects.
 
Monsters typically inflict a similar effect called [[constriction]], which deals damage and a few more effects.
  
[[Jumping spider]]s can inflict webs, which holds the target in place.
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[[Jumping spider]]s and monsters with the [[Ensnare]] spell can create webs, which hold their target in place.
  
 
== Tips and Tricks ==
 
== Tips and Tricks ==

Latest revision as of 06:27, 13 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Held is a status effect caused when you are ensnared in a throwing net or web, displayed as Held. Being held prevents you from moving, making most physical attacks, and using a shield until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.

Monster Version

Monsters typically inflict a similar effect called constriction, which deals damage and a few more effects.

Jumping spiders and monsters with the Ensnare spell can create webs, which hold their target in place.

Tips and Tricks

  • Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally.
  • Blinking, teleporting, or hopping can reliably free you from being held. Transforming into something that cannot be held also frees you from being held.

History