Difference between revisions of "Hat of the Bear Spirit"

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{{flavour|A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear.}}
 
{{flavour|A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear.}}
 
[[File:Hat_of_the_bear_spirit.png]] '''''the +2 hat of the Bear Spirit'''''
 
[[File:Hat_of_the_bear_spirit.png]] '''''the +2 hat of the Bear Spirit'''''
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[[Berserk|Bearserk]]s on 20% of melee attacks:<br>
 
[[Berserk|Bearserk]]s on 20% of melee attacks:<br>
 
User recieves 2x (instead of 1.5x) HP on berserk.<br>
 
User recieves 2x (instead of 1.5x) HP on berserk.<br>
The [[slow]]ing recieved after a berserk is decreased.
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The [[slow]]ing received after a berserk is reduced.
  
 
==Desirability==
 
==Desirability==
The '''hat of the Bear Spirit'''<ref>{{source ref|0.29.0|art-data.txt|838}}</ref> is a dangerous item, if only due to the *Rage. However, it does provide some useful buffs; so as long as you can handle the berserk by pre-emptively controlling fights, and don't ''always'' use it, this hat can prove to be somewhat useful.
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The '''hat of the Bear Spirit'''<ref>{{source ref|0.31.0|art-data.txt|846}}</ref> is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't ''always'' use it, this hat can prove to be somewhat useful.
  
For non-melee characters, *Rage is much more managable, while any MP-related negatives from Spirit Shield are compensated with a great [[willpower]] boost. You can inscribe your held item with <code>!a</code> so that you don't accidentally trigger Bearserk.
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For non-melee characters, *Rage can be safely ignored, since [[Ranged Weapons]], [[spells]], and other non-melee actions don't activate the berserk. Thus, it becomes an overall great hat. Any MP-related negatives from spirit shield are compensated with a great [[willpower]] boost.
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===Tips & Tricks===
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*Casters can inscribe their held item with <code>!a</code>, so that you don't accidentally trigger Bearserk.
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*If you try to melee attack with a [[ranged weapon]], you'll fire a projectile instead, which never triggers Bearserk.
  
 
==History==
 
==History==
*In [[0.29]], the hat now causes you to go ''bear''zerk.
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*Prior to [[0.29]], the hat didn't cause you to go ''bear''serk.
 
*Prior to [[0.28]], the hat of the Bear Spririt had evocable berserk (instead of *Rage), [[Negative_energy#Negative_energy_Resistance|rN+]], but no buffs to the berserk status.
 
*Prior to [[0.28]], the hat of the Bear Spririt had evocable berserk (instead of *Rage), [[Negative_energy#Negative_energy_Resistance|rN+]], but no buffs to the berserk status.
 
*In [[0.14]] the MR provided was increased from 50 to 80.
 
*In [[0.14]] the MR provided was increased from 50 to 80.

Latest revision as of 14:56, 1 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear.

Hat of the bear spirit.png the +2 hat of the Bear Spirit

+2 hat

Spirit shield ego
+80 Will (##)
Bearserks on 20% of melee attacks:
User recieves 2x (instead of 1.5x) HP on berserk.
The slowing received after a berserk is reduced.

Desirability

The hat of the Bear Spirit[1] is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't always use it, this hat can prove to be somewhat useful.

For non-melee characters, *Rage can be safely ignored, since Ranged Weapons, spells, and other non-melee actions don't activate the berserk. Thus, it becomes an overall great hat. Any MP-related negatives from spirit shield are compensated with a great willpower boost.

Tips & Tricks

  • Casters can inscribe their held item with !a, so that you don't accidentally trigger Bearserk.
  • If you try to melee attack with a ranged weapon, you'll fire a projectile instead, which never triggers Bearserk.

History

  • Prior to 0.29, the hat didn't cause you to go bearserk.
  • Prior to 0.28, the hat of the Bear Spririt had evocable berserk (instead of *Rage), rN+, but no buffs to the berserk status.
  • In 0.14 the MR provided was increased from 50 to 80.

References