Difference between revisions of "Dreamshard necklace"

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{{flavour|A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.}}
 
{{flavour|A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.}}
  
 
[[File:Dreamshard necklace.png]] '''''the dreamshard necklace'''''
 
[[File:Dreamshard necklace.png]] '''''the dreamshard necklace'''''
  
Protects the wearer from lethal or near-lethal damage once<br>
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[[Amulet of the acrobat]]
[[Drain]]s wearer when removed
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Protects the wearer from lethal damage once
  
 
==Mechanics==
 
==Mechanics==
If the user takes a fatal blow, the dreamshard necklace shatters<ref>{{source ref|0.28.0|ouch.cc|928}}</ref>. The necklace also has a 50% chance to activate if the wearer loses 80% or more of their current health in a single hit. The necklace will not activate if the user is under the effects of [[Death's Door]]. If the necklace shatters this way, it won't drain you.
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If the user would be reduced to 0 HP,<ref>{{source ref|0.31-b1|ouch.cc|1063}}</ref> the dreamshard necklace's *Dream effect activates, causing the following effects:<ref>{{source ref|0.31-b1|spl-goditem.cc|1326}}</ref>
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*The triggering blow is negated; the wearer is left at 1 HP. [[Poison]] is removed, but [[Sticky Flame]] and [[Flay]] are not.
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*The wearer is immune to all damage until their next action.
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*[[Shadow Creatures]] is cast, creating several floor-appropriate allies
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*A [[scroll of fog|bank of fog]] is created.
  
When the necklace shatters<ref>{{source ref|0.28.0|spl-goditem.cc|1328}}</ref>, several effects happen:
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Afterwards, it loses the *Dream property, effectively becoming a regular amulet of the acrobat.
* The triggering blow is negated and the user is healed for anywhere between 50% and 100% of their maximum HP
 
* [[Shadow Creatures]] is cast, creating several floor-appropriate allies
 
* A [[scroll of fog|bank of fog]] is created
 
  
 
==Desirability==
 
==Desirability==
The '''dreamshard necklace'''<ref>{{source ref|0.28.0|art-data.txt|1591}}</ref>, akin to the [https://nethackwiki.com/wiki/Amulet_of_life_saving amulet of life saving] present in other roguelikes, is an incredibly useful artefact. It is the ''ultimate'' escape item, though it continuously occupies the amulet slot (in place of amulets that already could've saved your life, like an [[amulet of regeneration]] or [[amulet of reflection|reflection]]), inflicts [[drain]] on a regular unequip, and is only usable once. While it ''is'' mistake insurance, please make sure you've tried everything else, first.
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The '''dreamshard necklace'''<ref>{{source ref|0.29.1|art-data.txt|1603}}</ref> lets you escape from a deadly situation once a game. This lets you take somewhat greater risks than you otherwise would.
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*At a human level of play, [[YASD|mistakes]] of some kind are inevitable. It can save you as you were mindlessly [[tab]]bing enemies.
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*For careful players, it can increase risk tolerance. For example: say a god ability has a 95% chance of keeping you alive, but a [[scroll of blinking]] has a 100% chance. Normally, you should use the scroll of blinking ASAP, since a 5% chance of death is too high in a permadeath game. With the dreamshard necklace, however, you can afford the risk. You can use the god ability, thus saving you from having to use the scroll 95% of the time.
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*There are a few cases where you can [[instadeath|instantly die]] in 1 turn, from 100% health, due no fault of your own. For instance, you could be teleported into the lungs of [[Zot:5]], and take too much damage. This amulet offers some protection against these theoretical cases.
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It is best not to ''rely'' on the dreamshard necklace, since the *Dream effect can only be used once, and it only saves you for 1 turn. Thus, you should make sure you have a way to escape at 1 HP. Aside from those stipulations, if this amulet is used carefully, it can be a powerful tool.
  
Despite already having multiple lives, [[felid]]s still receive a benefit from this amulet, as it will save them from experiencing the XL reduction from an actual death.
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Despite already having multiple lives, [[Felid]]s still somewhat benefit from this amulet, since their extra lives are limited.
  
 
==History==
 
==History==
*The dreamshard necklace were added in [[0.28]].
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*Prior to [[0.31]]:
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**The dreamshard necklace didn't have [[Acrobat]], and drained the wearer on unequip. Also, when activated, the necklace was destroyed (this didn't trigger the *Drain).
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**The *Dream effect would restore 50% - 100% of your max HP, instead of leaving you at 1 HP.
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**The *Dream effect had a 50% chance to activate if you lost half of your current HP in a single turn.
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*The dreamshard necklace was added in [[0.28]].
  
 
==References==
 
==References==

Latest revision as of 01:29, 17 July 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.

Dreamshard necklace.png the dreamshard necklace

Amulet of the acrobat

Protects the wearer from lethal damage once

Mechanics

If the user would be reduced to 0 HP,[1] the dreamshard necklace's *Dream effect activates, causing the following effects:[2]

  • The triggering blow is negated; the wearer is left at 1 HP. Poison is removed, but Sticky Flame and Flay are not.
  • The wearer is immune to all damage until their next action.
  • Shadow Creatures is cast, creating several floor-appropriate allies
  • A bank of fog is created.

Afterwards, it loses the *Dream property, effectively becoming a regular amulet of the acrobat.

Desirability

The dreamshard necklace[3] lets you escape from a deadly situation once a game. This lets you take somewhat greater risks than you otherwise would.

  • At a human level of play, mistakes of some kind are inevitable. It can save you as you were mindlessly tabbing enemies.
  • For careful players, it can increase risk tolerance. For example: say a god ability has a 95% chance of keeping you alive, but a scroll of blinking has a 100% chance. Normally, you should use the scroll of blinking ASAP, since a 5% chance of death is too high in a permadeath game. With the dreamshard necklace, however, you can afford the risk. You can use the god ability, thus saving you from having to use the scroll 95% of the time.
  • There are a few cases where you can instantly die in 1 turn, from 100% health, due no fault of your own. For instance, you could be teleported into the lungs of Zot:5, and take too much damage. This amulet offers some protection against these theoretical cases.

It is best not to rely on the dreamshard necklace, since the *Dream effect can only be used once, and it only saves you for 1 turn. Thus, you should make sure you have a way to escape at 1 HP. Aside from those stipulations, if this amulet is used carefully, it can be a powerful tool.

Despite already having multiple lives, Felids still somewhat benefit from this amulet, since their extra lives are limited.

History

  • Prior to 0.31:
    • The dreamshard necklace didn't have Acrobat, and drained the wearer on unequip. Also, when activated, the necklace was destroyed (this didn't trigger the *Drain).
    • The *Dream effect would restore 50% - 100% of your max HP, instead of leaving you at 1 HP.
    • The *Dream effect had a 50% chance to activate if you lost half of your current HP in a single turn.
  • The dreamshard necklace was added in 0.28.

References