|
|
| (15 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| − | {{version028}} | + | {{disambig}} |
| − | {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks.}}
| + | '''Repel Missiles''' and '''Repulsion''' may refer to: |
| − | | + | *The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks |
| − | '''Repel Missiles''' ('''RMsl''') is a [[status effect|status]] and monster-only spell which causes ranged attacks to miss the caster. | + | **The artefact [[Amulet of the Air]] grants repulsion |
| − | | + | *[[Deflect Missiles]], which was formerly known as Repel Missiles |
| − | ==Effect==
| |
| − | Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
| |
| − | *vs single-target beams: 0% - 100% of its normal value | |
| − | *vs penetrating bolts: 50% - 100% of its normal value<ref>{{source ref|0.28.0|beam.cc|2854}}</ref>
| |
| − | This spell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them.
| |
| − | | |
| − | ==Player sources==
| |
| − | Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:
| |
| − | *[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn.
| |
| − | *Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect, as long as they maintain enough [[piety]].
| |
| − | *[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect. | |
| − | *The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect. | |
| − | | |
| − | ==Monster Version==
| |
| − | {{monsters with spell}}
| |
| − | | |
| − | Monsters with Repel Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.
| |
| − | | |
| − | ==Strategy==
| |
| − | This effect is quite valuable for protecting against ranged attacks, especially in the early [[Dungeon]] when your defenses are low and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
| |
| − | | |
| − | Monsters with Repel Missiles are few and far between. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, but most users have a high [[willpower]], too. And of course, things that don't miss -- from spells like [[Borgnjor's Vile Clutch]] and [[Fireball]] to items like [[lightning rod]] and [[condenser vane]] -- are unaffected.
| |
| − | | |
| − | ==History==
| |
| − | {{Spell
| |
| − | |name=Repel Missiles
| |
| − | |level=2
| |
| − | |school1={{Air Magic}}
| |
| − | |school2={{Charms}}
| |
| − | |school3=
| |
| − | |castingnoise=1
| |
| − | |spellnoise=0
| |
| − | |sources=[[Book of Air]]<br>[[Book of Minor Magic]]
| |
| − | }}
| |
| − | *Prior to [[0.25]], a more advanced version of Repel Missiles called [[Deflect Missiles]] existed. Monsters with DMsl instead got Repel Missiles. | |
| − | *Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.
| |
| − | *Prior to [[0.14]], the Repel Missiles status expired based on a timer.
| |
| − | | |
| − | ==References==
| |
| − | <references/>
| |
| − | | |
| − | [[Category:Status effects]]
| |
| − | [[Category:Monster spells]]
| |