Difference between revisions of "Brom's Barrelling Boulder"
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− | {{ | + | {{spell info}}{{AttackSpell |
+ | |name=Brom's Barrelling Boulder | ||
+ | |formula = 2d(3 + power/12) | ||
+ | |maxdmg = 2d11 | ||
+ | |maxsp = 100 | ||
+ | |range = LOS | ||
+ | |target = Special | ||
+ | |tohit = Never misses | ||
+ | |special = Creates boulder on adjacent square;<br>Can hit multiple times}} | ||
+ | |||
'''Brom's Barrelling Boulder''' is a level 4 [[Earth]]/[[Conjurations]] spell which creates a damaging boulder to hurl at your enemies. | '''Brom's Barrelling Boulder''' is a level 4 [[Earth]]/[[Conjurations]] spell which creates a damaging boulder to hurl at your enemies. | ||
[[Earth Elementalist]]s start with this spell in their libraries. | [[Earth Elementalist]]s start with this spell in their libraries. | ||
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==Useful Info== | ==Useful Info== | ||
− | Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line, but for every tile moved, it has a 20% chance to wobble | + | Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you, but for every tile moved, it has a 20% chance to wobble to either direction (10% to the left, 10% to the right).<ref>{{source ref|0.31-b1|mon-act.cc|1035}}</ref> |
− | Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage. Then, the boulder itself takes 2d5 damage.< | + | Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.<ref>{{source ref|0.31-b1|spl-damage.cc|4686}}</ref> |
If the boulder hits a wall, it is destroyed and explodes in a 3x3 area. This deals the same damage as a boulder impact, but is reduced thrice by [[AC]]. | If the boulder hits a wall, it is destroyed and explodes in a 3x3 area. This deals the same damage as a boulder impact, but is reduced thrice by [[AC]]. | ||
− | The boulder is treated as a monster and can be destroyed by attacks. It moves at [[Movement#Monster Speed|speed]] 20 and has base HP of 27 (which is randomized like other monsters | + | The boulder is treated as a monster: you cannot move into its tile, and it can be destroyed by attacks. It moves at [[Movement#Monster Speed|speed]] 20 and has base HP of 27 (which is randomized like other monsters; does not depend on power). It can travel through deep water without being slowed down. It disappears after it leaves your [[line of sight]]. |
==Strategy== | ==Strategy== | ||
Line 21: | Line 27: | ||
==History== | ==History== | ||
− | + | {{CBA|0.32|boulders will move one tile immediately upon being cast. Their HP will increase with spellpower and will generally be higher. Boulders won't take damage when running into enemies. Also, there will be no fragmentation explosion when the boulder is destroyed, which will happen only upon hitting a wall or moving into an enemy that cannot be moved. Boulders will no longer apply a ministun to pushed enemies. They won't veer off course, but will take abrasive damage when moving next to walls or solid features. Finally, boulder damage will be increased.}} | |
+ | *Brom's Barelling Boulder was introduced in 0.31. | ||
− | + | ==References== | |
+ | <references /> |
Latest revision as of 20:06, 12 August 2024
Brom's Barrelling Boulder | |
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Level | 4 |
School1 | Conjuration |
School2 | Earth |
Source(s) | Book of Geomancy Book of the Spheres |
Casting noise | 5 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1 |
Flags | Not self |
Unleashes a massive rolling boulder in a given cardinal direction. The boulder squashes and knocks back creatures it strikes, suffering wear and tear with each hit. If it strikes a wall, it will explode into fragments of rock, doing damage that is strongly reduced by armour. |
Spell Details | |
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Damage Formula | 2d(3 + power/12) |
Max Damage | 2d11 |
Max Power | 100 |
Range | LOS |
Targeting | Special |
To-hit | Never misses |
Special | Creates boulder on adjacent square; Can hit multiple times |
Brom's Barrelling Boulder is a level 4 Earth/Conjurations spell which creates a damaging boulder to hurl at your enemies.
Earth Elementalists start with this spell in their libraries.
Contents
Useful Info
Creates a boulder in a chosen adjacent tile. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you, but for every tile moved, it has a 20% chance to wobble to either direction (10% to the left, 10% to the right).[1]
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, lava), it takes extra knockback damage (2d11 at max power). Then, the boulder itself takes 2d5 damage.[2]
If the boulder hits a wall, it is destroyed and explodes in a 3x3 area. This deals the same damage as a boulder impact, but is reduced thrice by AC.
The boulder is treated as a monster: you cannot move into its tile, and it can be destroyed by attacks. It moves at speed 20 and has base HP of 27 (which is randomized like other monsters; does not depend on power). It can travel through deep water without being slowed down. It disappears after it leaves your line of sight.
Strategy
- While its damage is lower than Stone Arrow, the boulder can hit the same enemy multiple times. This spell can also be used to kite.
History
- In 0.32, boulders will move one tile immediately upon being cast. Their HP will increase with spellpower and will generally be higher. Boulders won't take damage when running into enemies. Also, there will be no fragmentation explosion when the boulder is destroyed, which will happen only upon hitting a wall or moving into an enemy that cannot be moved. Boulders will no longer apply a ministun to pushed enemies. They won't veer off course, but will take abrasive damage when moving next to walls or solid features. Finally, boulder damage will be increased.
- Brom's Barelling Boulder was introduced in 0.31.
References
- ↑ mon-act.cc:1035 (0.31-b1)
- ↑ spl-damage.cc:4686 (0.31-b1)