For a list of all giants, see list of giants.
|Attack1||45 (hit: plain)|
|Attack2|| 45 (hit: plain)
|Uses|| Starting equipment|
|Flags|| Two weapons|
| A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.
“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
An ettin is basically a somewhat squishier stone giant that hits twice. They usually dual wield dire flails or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both swings connect. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.
Tips & Tricks
- Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine.
- If you have any skill with Hexes or Evocations, disabling them works just fine given their mediocre willpower. Curare works too, as they aren't resistant to poison.
- Tukima's Dance works especially well on ettins.
- If you are playing a brute melee character, don't be excessively worried; if you can slay a stone giant, you can probably slay an ettin.
- Still, ettins can deal a massive amount of damage per turn. An ettin camping the stair to the Orcish Mines is a reason to ignore that branch for an extended period of time. Their massive damage potential (with two weapons at once) makes them very risky to fight.