Difference between revisions of "Glaive of the Guard"
(update, more analysis) |
m (remove CBA) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
==Desirability== | ==Desirability== | ||
− | The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> combines two great brands, electrocution and spectral, into one weapon. Assuming | + | The '''glaive of the Guard'''<ref>{{source ref|0.29.1|art-data.txt|511}}</ref> combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 [[bardiche]] of [[flaming]]/[[freezing]], but takes less skill to reach mindelay. However, it comes with the [[Spectral (brand)#Strategy|usual risks]] of the spectral brand. |
Note that the spectral weapon itself does not get electrocution. | Note that the spectral weapon itself does not get electrocution. | ||
Line 25: | Line 25: | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Polearms]] | [[Category:Polearms]] | ||
− |
Latest revision as of 13:43, 19 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A glaive commissioned several years ago by a wealthy queen fearful for the safety of her vast treasury. No foe, the smith promised, could defeat a guard wielding such a weapon!
It was stolen a few months later, along with the rest of the queen's treasury; the guard, it transpired, had been caught napping. Still, it would serve more than adequately in hands of a waking user. |
+5 glaive
Electrocution brand
Spectral brand
Desirability
The glaive of the Guard[1] combines two great brands, electrocution and spectral, into one weapon. Assuming the spectral brand has room to activate, this unrand is about as strong as a +9 bardiche of flaming/freezing, but takes less skill to reach mindelay. However, it comes with the usual risks of the spectral brand.
Note that the spectral weapon itself does not get electrocution.
History
- Prior to 0.31, the glaive of the Guard also gave +5 AC.
- Prior to 0.29, the glaive of the Guard had a +8 enchantment.
- Prior to 0.26, the glaive of the Guard did not have the spectral brand, but provided see invisible and an evocable rage.
- Prior to 0.15, the glaive of the Guard had a +5, +8 enchantment level.
References
- ↑ art-data.txt:511 (0.29.1)