Difference between revisions of "Repel Missiles"

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{{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks.}}
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'''Repel Missiles''' and '''Repulsion''' may refer to:
 
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*The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks
'''Repel Missiles''' ('''RMsl''', '''repulsion''') is a passive effect and monster-only spell which causes ranged attacks to miss the caster.
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**The artefact [[Amulet of the Air]] grants repulsion
 
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*[[Deflect Missiles]], which was formerly known as Repel Missiles
==Effect==
 
Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
 
*vs single-target beams: 0% - 100% of its normal value
 
*vs penetrating bolts: 50% - 100% of its normal value<ref>{{source ref|0.30.0|beam.cc|2888}}</ref>
 
This spell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them.
 
 
 
==Player sources==
 
Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:
 
*[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn.
 
*Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect, as long as they maintain enough [[piety]].
 
*[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect.
 
*The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect.
 
 
 
==Monster Version==
 
{{monsters with spell}}
 
 
 
Unlike the player version, the monster version can be [[potion of cancellation|dispelled]].
 
 
 
Monsters with Repel Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.
 
 
 
==Strategy==
 
Repel Missiles is effective at blocking ranged attacks, from [[list of centaurs|centaurs]] and [[faun]]s with ranged weapons to [[bolt spell]]s and [[crystal spear]]s. AC can't block special effects, like [[Stunning Burst]] paralysis and [[Throw Klown Pie]], but these spells can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
 
 
 
Monsters with Repel Missiles are few and far between. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, though most users have a high [[willpower]] to counteract that. And of course, things that don't miss -- like [[Borgnjor's Vile Clutch]], [[Fireball]], and [[lightning rod]]s -- are unaffected.
 
 
 
[[Yara's Violent Unravelling]] or a [[wand of quicksilver]] can be used to dispel a monster's Repel Missiles.
 
 
 
==History==
 
{{Spell
 
|name=Repel Missiles
 
|level=2
 
|school1={{Air Magic}}
 
|school2={{Charms}}
 
|school3=
 
|castingnoise=1
 
|spellnoise=0
 
|sources=[[Book of Air]]<br>[[Book of Minor Magic]]
 
}}
 
*Prior to [[0.25]], a more advanced version of Repel Missiles called [[Deflect Missiles]] existed. Monsters with DMsl instead got Repel Missiles.
 
*Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.
 
*Prior to [[0.14]], the Repel Missiles status expired based on a timer.
 
 
 
==References==
 
<references/>
 
 
 
[[Category:Status effects]]
 
[[Category:Monster spells]]
 

Latest revision as of 05:05, 29 March 2026


Repel Missiles and Repulsion may refer to: