Difference between revisions of "Rampaging"
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{{flavour|Its wearer takes one free step when moving towards enemies.}} | {{flavour|Its wearer takes one free step when moving towards enemies.}} | ||
[[File:Rampaging_tile.png|thumb|300px|right|The 8 directions you can rampage.<br>Monsters "a knight's move" away cannot be rampaged to.]] | [[File:Rampaging_tile.png|thumb|300px|right|The 8 directions you can rampage.<br>Monsters "a knight's move" away cannot be rampaged to.]] | ||
| − | '''Rampaging''' is an [[ego]] found on [[boots]] and [[artefact]]s, and innate to [[Armataur]]s. When the wearer moves directly towards an enemy (i.e. the enemy is positioned in one of the 8 directions from the wearer), | + | '''Rampaging''' is an [[ego]] found on [[boots]] and [[artefact]]s, and innate to [[Armataur]]s. When the wearer moves directly towards an enemy (i.e. the enemy is positioned in one of the 8 directions from the wearer), rampage automatically causes an extra tile of movement. If the wearer is only one space away from an enemy, the wearer will move instantly, then make a melee attack at the usual delay. |
| − | [[Cheibriados]] disapproves of the Rampaging ego | + | [[Cheibriados]] disapproves of the Rampaging ego, but doesn't mind Armataur rampaging. |
Armataurs regenerate MP (and HP, starting from XL7) faster after making a rampage move. See the [[Armataur#Heal on Rampage|Armataur]] article for more information. | Armataurs regenerate MP (and HP, starting from XL7) faster after making a rampage move. See the [[Armataur#Heal on Rampage|Armataur]] article for more information. | ||
==Strategy== | ==Strategy== | ||
| − | Rampaging will | + | Rampaging makes it easier to approach enemies. Melee fighters will take fewer hits when attacking ranged enemies. [[Stab]]bers are more likely to stab enemies before they notice. |
| + | |||
| + | However, rampaging takes control away from the player, as there's no way to turn it off. This can be a liability, e.g., it can cause you to overshoot a [[staircase]] you wanted to land on. Reckless use can also cause you to charge too deep into enemy lines, although this can be avoided by luring/retreating enemies before deciding to charge in. | ||
===Tips & Tricks=== | ===Tips & Tricks=== | ||
*Stabbers can get guaranteed stabs against foes 1 empty square away. | *Stabbers can get guaranteed stabs against foes 1 empty square away. | ||
| + | *In the event you find yourself with a horde in front of you and a weak enemy in another direction, these boots can aid you in your escape if you move towards them. | ||
*Be cautious if you move towards an enemy in fog of war; you will uncover twice as many squares with each step, and may find yourself in a much more dangerous situation than you anticipated. | *Be cautious if you move towards an enemy in fog of war; you will uncover twice as many squares with each step, and may find yourself in a much more dangerous situation than you anticipated. | ||
*Be mindful if you're trying to approach a [[staircase]]. If you want to move at normal speed, try zig-zagging, or moving in alternating diagonal directions. | *Be mindful if you're trying to approach a [[staircase]]. If you want to move at normal speed, try zig-zagging, or moving in alternating diagonal directions. | ||
Latest revision as of 11:40, 8 February 2026
| Its wearer takes one free step when moving towards enemies. |
Rampaging is an ego found on boots and artefacts, and innate to Armataurs. When the wearer moves directly towards an enemy (i.e. the enemy is positioned in one of the 8 directions from the wearer), rampage automatically causes an extra tile of movement. If the wearer is only one space away from an enemy, the wearer will move instantly, then make a melee attack at the usual delay.
Cheibriados disapproves of the Rampaging ego, but doesn't mind Armataur rampaging.
Armataurs regenerate MP (and HP, starting from XL7) faster after making a rampage move. See the Armataur article for more information.
Contents
Strategy
Rampaging makes it easier to approach enemies. Melee fighters will take fewer hits when attacking ranged enemies. Stabbers are more likely to stab enemies before they notice.
However, rampaging takes control away from the player, as there's no way to turn it off. This can be a liability, e.g., it can cause you to overshoot a staircase you wanted to land on. Reckless use can also cause you to charge too deep into enemy lines, although this can be avoided by luring/retreating enemies before deciding to charge in.
Tips & Tricks
- Stabbers can get guaranteed stabs against foes 1 empty square away.
- In the event you find yourself with a horde in front of you and a weak enemy in another direction, these boots can aid you in your escape if you move towards them.
- Be cautious if you move towards an enemy in fog of war; you will uncover twice as many squares with each step, and may find yourself in a much more dangerous situation than you anticipated.
- Be mindful if you're trying to approach a staircase. If you want to move at normal speed, try zig-zagging, or moving in alternating diagonal directions.
See Also
- Seven-league boots - Features a more extreme version of rampaging
History
Rampaging was added in 0.26, replacing the running ego on boots.
