Difference between revisions of "Staff of alchemy"

From CrawlWiki
Jump to: navigation, search
m (+CBA)
m (-CBA)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{version031}}
+
{{version032}}
 
{{item
 
{{item
 
  |itemtype=Magical staves
 
  |itemtype=Magical staves
  |name=staff of poison
+
  |name=staff of alchemy
 
  |cost=
 
  |cost=
 
  |weight=13
 
  |weight=13
Line 12: Line 12:
 
The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage:  
 
The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage:  
  
{{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1.25 × (Evocations/2 + Alchemy)<br>'''Chance to Activate on a Hit''': (Evocations + Alchemy/2) × 6.66% per hit}}
+
{{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1.575 × (Evocations/2 + Alchemy)<br>'''Chance to Activate on a Hit''': (Evocations + Alchemy/2) × 6.66% per hit}}
  
 
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
 
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
Line 23: Line 23:
  
 
==History==
 
==History==
{{CBA|0.32|the maximum poison damage in melee will be increased to <code>1.575×(Evocations/2 + Alchemy)</code> and be reduced by AC.}}
+
*Prior to [[0.32]], the maximum poison damage in melee was <code>1.25×(Evocations/2 + Alchemy)</code>, and it was not reduced by AC.
 
*Prior to [[0.31]], this staff was called a '''staff of poison''' and enhanced [[Poison Magic]].
 
*Prior to [[0.31]], this staff was called a '''staff of poison''' and enhanced [[Poison Magic]].
 
*Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
 
*Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
 
*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.
 
*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.

Latest revision as of 20:07, 14 December 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Magical staves
Name staff of alchemy
Icon Staff of alchemy.png
A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage which bypasses armour.

A staff of alchemy is a magical staff. It gives a spell enhancer to Alchemy, and gives the wielder a rank in poison resistance.

The staff can also be used in combat, functioning as a +0 staff that deals additional poison damage:

Poison Damage: A random amount ranging from 0 to 1.575 × (Evocations/2 + Alchemy)
Chance to Activate on a Hit: (Evocations + Alchemy/2) × 6.66% per hit

In addition, the Staves and Fighting skills will increase the damage done by the staff itself.

Tips & Tricks

  • For casters, a staff of alchemy can be used as a source of rPois, even if you don't plan to use any Alchemy.

See Also

History

  • Prior to 0.32, the maximum poison damage in melee was 1.25×(Evocations/2 + Alchemy), and it was not reduced by AC.
  • Prior to 0.31, this staff was called a staff of poison and enhanced Poison Magic.
  • Prior to 0.25, the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
  • Prior to 0.8, the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.