Difference between revisions of "Control Undead"
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− | {{ | + | {{obsolete}} |
− | |name=Control Undead | + | |
− | |level=4 | + | {{spell |
− | |school1={{Necromancy}} | + | |name=Control Undead |
− | |school2= | + | |level=4 |
− | |school3= | + | |school1={{Necromancy}} |
− | |sources=<div> | + | |school2= |
+ | |school3= | ||
+ | |sources=<div> | ||
* [[Book of Necromancy]] | * [[Book of Necromancy]] | ||
− | * [[Book of Unlife]] | + | * [[Book of Unlife]]</div> |
− | |||
− | </div> | ||
|castingnoise=3 | |castingnoise=3 | ||
|spellnoise=0 | |spellnoise=0 | ||
}} | }} | ||
− | {{ | + | {{flavour|Enslaves any undead in the vicinity of the caster.}} |
− | '''Control Undead''' is a level 4 Necromancy spell, which causes all nearby undead to be affected as if by enslavement. Being a mass enchantment, it has a +50% bonus to the final spellpower, which makes this spell much more effective than enslavement. The effect is temporary, and can be shrugged off by [[magic resistance]]. | + | '''Control Undead''' is a level 4 [[Necromancy]] spell, which causes all nearby [[undead]] to be affected as if by [[enslavement]]. Being a mass enchantment, it has a +50% bonus to the final spellpower, which makes this spell much more effective than enslavement. The effect is temporary, and can be shrugged off by [[magic resistance]]. |
==History== | ==History== | ||
− | Prior to [[0.10]], Control Undead was a level 5 Hexes-Necromancy spell. | + | *Control Undead was removed in [[0.21]]. |
+ | *Prior to [[0.10]], Control Undead was a level 5 Hexes-Necromancy spell. |
Latest revision as of 13:15, 7 July 2018
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Control Undead | |
---|---|
Level | 4 |
School1 | Necromancy |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
Enslaves any undead in the vicinity of the caster. |
Control Undead is a level 4 Necromancy spell, which causes all nearby undead to be affected as if by enslavement. Being a mass enchantment, it has a +50% bonus to the final spellpower, which makes this spell much more effective than enslavement. The effect is temporary, and can be shrugged off by magic resistance.