Difference between revisions of "Eringya's Surprising Crocodile"
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'''Eringya's Surprising Crocodile''' is a level 4 [[Summonings|Summoning]] spell that summons a [[crocodile]], which immediately attacks an adjacent enemy, drags it, and then repositions the caster behind the crocodile. | '''Eringya's Surprising Crocodile''' is a level 4 [[Summonings|Summoning]] spell that summons a [[crocodile]], which immediately attacks an adjacent enemy, drags it, and then repositions the caster behind the crocodile. | ||
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==Strategy== | ==Strategy== | ||
| + | At minimum, it's useful for breaking out of melee range while summoning an ally to block hits. | ||
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| + | Can combo with [[wands of flame]] or [[Fire Magic]], as the shallow water can be used to create damaging [[steam]]. | ||
==History== | ==History== | ||
| − | + | *This spell was added in [[0.33]]. | |
Latest revision as of 06:20, 27 October 2025
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| Level | 4 |
| School1 | Summoning |
| Source(s) | Book of Callings My Sojourn through Swampland |
| Casting noise | 4 |
| Spell noise | 0 |
| Power Cap | 100 |
| Range | 1 |
| Flags | Not self, Target |
| Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active. |
Eringya's Surprising Crocodile is a level 4 Summoning spell that summons a crocodile, which immediately attacks an adjacent enemy, drags it, and then repositions the caster behind the crocodile.
Summoners start with this spell in their library.
Useful Info
Requires an adjacent target and summons a crocodile at the caster's location, which immediately attacks and drags the target backwards, then moves the caster behind the crocodile. Afterwards, shallow water will be created along the drag path.
The crocodile has a duration of about 18 turns, during which the spell cannot be recast.
Strategy
At minimum, it's useful for breaking out of melee range while summoning an ally to block hits.
Can combo with wands of flame or Fire Magic, as the shallow water can be used to create damaging steam.
History
- This spell was added in 0.33.