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| − | {{version032}} | + | {{disambig}} |
| − | {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks.}}
| + | '''Repel Missiles''' and '''Repulsion''' may refer to: |
| − | | + | *The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks |
| − | '''Repel Missiles''' ('''RMsl''', '''repulsion''') is a passive effect and monster-only spell which helps ranged attacks miss their target. | + | **The artefact [[Amulet of the Air]] grants repulsion |
| − | | + | *[[Deflect Missiles]], which was formerly known as Repel Missiles |
| − | ==Effect==
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| − | Creatures with Repulsion have +15 [[EV]] against ranged attacks, including spells.<ref>{{source ref|0.32.0|fight.cc|107}}</ref><ref>{{source ref|0.32.0|spl-cast.cc|1488}}</ref> This effect only helps to [[ev]]ade ranged attacks; it does not change the target's ability to [[SH|block]] them.
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| − | ==Player sources==
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| − | Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the replusion effect:
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| − | *[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn.
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| − | *Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect, as long as they maintain enough [[piety]].
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| − | *[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect. | |
| − | *The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect. | |
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| − | ==Monster Version==
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| − | {{monsters with spell}}
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| − | In addition, the following enemies provide a Repel Missiles aura:
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| − | *{{monsterlink|Polterguardian}}
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| − | Unlike the player version, the monster version can be [[potion of cancellation|dispelled]].
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| − | Monsters with Repel Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.
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| − | ==Strategy==
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| − | Repel Missiles is effective at avoiding ranged attacks, from [[list of centaurs|centaurs]] and [[faun]]s with ranged weapons to [[bolt spell]]s and [[crystal spear]]s. AC can't block special effects, like [[Stunning Burst]]'s paralysis and those inflicted by [[Throw Klown Pie]], but these can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
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| − | Monsters with Repel Missiles are few and far between. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s (though as usual monsters have a [[willpower]]-based chance to resist them). And of course, things that don't miss -- like [[Borgnjor's Vile Clutch]], [[Fireball]], and [[lightning rod]]s -- are unaffected.
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| − | [[Yara's Violent Unravelling]] or a [[wand of quicksilver]] can be used to dispel a monster's Repel Missiles.
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| − | | |
| − | ==History==
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| − | {{Spell
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| − | |name=Repel Missiles
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| − | |level=2
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| − | |school1={{Air Magic}}
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| − | |school2={{Charms}}
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| − | |school3=
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| − | |castingnoise=1
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| − | |spellnoise=0
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| − | |sources=[[Book of Air]]<br>[[Book of Minor Magic]]
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| − | }}
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| − | *Prior to [[0.32]], Repel Missiles reduced the to-hit of ranged attacks against the caster from 0-100% if single-target or 50-100% if penetrating. Also, it didn't work on incapacitated targets.
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| − | *Prior to [[0.25]], a more advanced version of Repel Missiles called [[Deflect Missiles]] existed. Monsters with DMsl instead got Repel Missiles. | |
| − | *Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.
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| − | *Prior to [[0.14]], the Repel Missiles status expired based on a timer.
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| − | ==References==
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| − | <references/>
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| − | [[Category:Status effects]]
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| − | [[Category:Monster spells]]
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