Difference between revisions of "Staff of alchemy"

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{{flavour|This staff increases the power of poisoning spells cast by its wielder, and protects him or her from the effects of poison. If the wielder is skilled in both evocations and poison magic, they can poison creatures struck by it - even if the victims were normally resistant.}}
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{{flavour|This staff increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in both Evocations and Poison Magic, they can poison creatures struck by it - even if the victims are normally resistant.}}
  
 
A '''staff of poison''' is a [[magical staff]] which aids in the casting of [[Poison Magic]]. Equipping it will cause it to auto-identify. Any poison spell cast while wielding a staff of poison will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining [[poison resistance]].
 
A '''staff of poison''' is a [[magical staff]] which aids in the casting of [[Poison Magic]]. Equipping it will cause it to auto-identify. Any poison spell cast while wielding a staff of poison will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining [[poison resistance]].
  
The staff can also be used in combat, functioning as a +0, +0 [[staff]] that may poison the target (even if the target is normally immune to poison, so long as it is still a natural, living animal):
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The staff can also be used in combat, functioning as a +0 [[staff]] that may poison the target (even if the target is normally immune to poison, so long as it is still a natural, living animal):
  
{{crawlquote|'''Chance to Activate on a Hit''': Evocations×6.66% + Poison Magic×3.33% (100% likely at 15 Evocations)<br>'''Chance to Poison''': Poison Magic×12.5%, with a separate 50% chance if that fails; even [[poison resistance|poison-resistant]] [[natural|animals]] and [[plants]] can be poisoned if an additional Poison Magic×6.25% chance is successful.}}
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{{crawlquote|'''Chance to Activate on a Hit''': Evocations×6.66% + Poison Magic×3.33% (100% likely at 15 Evocations)<br>'''Chance to Poison''': Poison Magic×12.5%, with a separate 50% chance if that fails; even [[plants]] and [[natural|animals]] with [[poison resistance]] can be poisoned if an additional Poison Magic×6.25% chance is successful.}}
  
 
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
 
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.

Revision as of 22:46, 2 May 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of poison
Icon Staff of alchemy.png
This staff increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in both Evocations and Poison Magic, they can poison creatures struck by it - even if the victims are normally resistant.

A staff of poison is a magical staff which aids in the casting of Poison Magic. Equipping it will cause it to auto-identify. Any poison spell cast while wielding a staff of poison will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining poison resistance.

The staff can also be used in combat, functioning as a +0 staff that may poison the target (even if the target is normally immune to poison, so long as it is still a natural, living animal):

Chance to Activate on a Hit: Evocations×6.66% + Poison Magic×3.33% (100% likely at 15 Evocations)
Chance to Poison: Poison Magic×12.5%, with a separate 50% chance if that fails; even plants and animals with poison resistance can be poisoned if an additional Poison Magic×6.25% chance is successful.

Further physical damage bonuses can be gained through training Fighting and Staves. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.

The Staff of Olgreb is a fixedart which is effectively a staff of poison with enhanced powers.

History

Prior to 0.8, the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.