Difference between revisions of "Staff of enchantment"
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==History== | ==History== | ||
Prior to [[0.8]], the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder. | Prior to [[0.8]], the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder. | ||
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+ | The staff of enchantment was removed in [[0.12]]. |
Revision as of 18:05, 9 May 2013
This staff increases the power of charm and hex spells cast by its wielder. In the hands of a skilled person, it also increases resistance to hostile enchantments. |
A staff of enchantment is a magical staff which aids in the casting of Charms and Hexes. Equipping it will cause it to auto-identify. Any Charms or Hexes cast while wielding a staff of enchantments will gain a boost to spell power, usually causing it to have a higher success rate and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is better protected against resistible magic spells; your magic resistance bonus from Charms/Hexes is 3× the normal amount.
The staff can also be used in combat, functioning as a +0, +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.
History
Prior to 0.8, the chance of a staff of enchantments auto-identifying when wielded depended on the Charms/Hexes skill of the wielder.
The staff of enchantment was removed in 0.12.