Difference between revisions of "Wanderer"

From CrawlWiki
Jump to: navigation, search
(Starting Skills)
Line 11: Line 11:
  
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
 +
[[Category:Crystal Ball Articles]] <!-- remove traps skill -->

Revision as of 13:37, 18 July 2013

The Wanderer is a jack of all trades, master of none, who has tried multiple professions without devoting himself to any particular discipline. The items in a Wanderer's starting inventory usually relate to his starting skills.

Starting Equipment

Wanderers start with 1-2 random weapons (weighted towards those you have good aptitudes for) that can be enchanted up to +3, random armor, various miscellaneous items, and sometimes a random starting-level spell book. Even though you may not start with one, scroll of teleportation is recognized at default along with any other items you may be carrying. You will also sometimes start with a level 1 spell memorized, though it may not have any relation to your race's aptitudes or your starting spell book (if you have one).

Starting Stats

The class stat modifier for Wanderers is entirely randomized. It is not correlated to their starting equipment, so it is possible for a wanderer to start with little more than a robe and spellbook, yet still have an Intelligence of 10. This does not affect racial modifiers, of course; a DEWn will still have a higher intelligence than a TrWn on average.

Starting Skills

You may receive 1-5 levels in the Weapon skill of your default weapon (but not always), Fighting, Armour, Unarmed Combat, Dodging, Stealth, Traps, Invocations, Evocations, Spellcasting, and various schools of magic, not necessarily relevant to any starting spell book or memorized spell you may have.