Difference between revisions of "Talk:Ring of poison resistance"

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(Developers sometimes without reasonable logic)
 
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== Developers sometimes without reasonable logic ==   
 
== Developers sometimes without reasonable logic ==   
 
The statement "it will rarely auto-identify" is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)
 
The statement "it will rarely auto-identify" is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)
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:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)

Revision as of 11:12, 15 July 2013

Developers sometimes without reasonable logic

The statement "it will rarely auto-identify" is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In 0.12 it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- Bwijn 11:55, 15 July 2013 (CEST)

If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --Lokkij 12:12, 15 July 2013 (CEST)