Difference between revisions of "Passage of Golubria"
Kernmantle (talk | contribs) (strategy note) |
Kernmantle (talk | contribs) (some simplification of description) |
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{{spell | {{spell | ||
|name=Passage of Golubria | |name=Passage of Golubria | ||
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{{Flavour|This spell opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered or after a moderate amount of time.}} | {{Flavour|This spell opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered or after a moderate amount of time.}} | ||
− | '''Passage of Golubria''' is a level 4 [[Translocations]] spell which creates a wormhole, allowing instantaneous passage between two points. When cast, you select a target tile within your [[line of sight]]. Two portals are immediately created; one will be near you, and the other will be on or near the selected tile | + | '''Passage of Golubria''' is a level 4 [[Translocations]] spell which creates a wormhole, allowing instantaneous passage between two points. When cast, you select a target tile within your [[line of sight]]. Two portals are immediately created; one will be near you, and the other will be on or near the selected tile. |
− | Entering one portal immediately teleports you to another portal, destroying the entry portal in the process. | + | Entering one portal immediately teleports you to another portal, destroying the entry portal in the process. (The destination portal remains and is useable if there are any other existing portals; otherwise, it is inert.) |
− | + | Each casting creates two ''additional'' portals, and when there's more than one possible destination, one is randomly selected to serve as a destination. This makes it difficult to use the spell with any degree of precision after its first use, though existing portals do deteriorate rather quickly (30-50 turns, regardless of [[spell power]]). | |
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+ | This is not an authentic teleport, so it won't be blocked by [[stasis]]. Nevertheless, casting Passage of Golubria on any floor that blocks [[teleport control]] (eg, [[Elven Halls]]:3, [[the Abyss]]) will cause the spell to fail: | ||
{{crawlquote|A powerful magic interferes with the creation of the passage.}} | {{crawlquote|A powerful magic interferes with the creation of the passage.}} | ||
Revision as of 08:33, 10 May 2014
Passage of Golubria | |
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Level | 4 |
School1 | Translocation |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 (8 when the portal closes) |
This spell opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered or after a moderate amount of time. |
Passage of Golubria is a level 4 Translocations spell which creates a wormhole, allowing instantaneous passage between two points. When cast, you select a target tile within your line of sight. Two portals are immediately created; one will be near you, and the other will be on or near the selected tile.
Entering one portal immediately teleports you to another portal, destroying the entry portal in the process. (The destination portal remains and is useable if there are any other existing portals; otherwise, it is inert.)
Each casting creates two additional portals, and when there's more than one possible destination, one is randomly selected to serve as a destination. This makes it difficult to use the spell with any degree of precision after its first use, though existing portals do deteriorate rather quickly (30-50 turns, regardless of spell power).
This is not an authentic teleport, so it won't be blocked by stasis. Nevertheless, casting Passage of Golubria on any floor that blocks teleport control (eg, Elven Halls:3, the Abyss) will cause the spell to fail:
A powerful magic interferes with the creation of the passage.
Strategy
The portals operate on monsters also: used carefully, they can be used as traps to slow the progress of a pursuing horde.
History
Prior to 0.10 only one set of gateways could exist at one time.