Difference between revisions of "Horn of Geryon"

From CrawlWiki
Jump to: navigation, search
(Updated 0.14 details)
(Updated for 0.14)
Line 1: Line 1:
{{version013}}
+
{{version014}}
 
{{item
 
{{item
 
  |itemtype = Miscellaneous item
 
  |itemtype = Miscellaneous item
Line 6: Line 6:
 
  |weight = 10
 
  |weight = 10
 
}}
 
}}
{{flavour|The horn belonging to Geryon, guardian of the Vestibule of Hell. Legends say that a mortal who desires access into one of the Hells must use it in order to gain entry.}}
+
{{flavour|The horn belonging to Geryon, guardian of the Vestibule of Hell. Legends say this unholy item has the power to call forth the aid of demonic beasts. It is also said, however, that the alliances of these monsters are not certain. Once released, the spirits within this device will dissipate, leaving it inert, though new ones may be attracted as its bearer battles through the dungeon and grows in power and wisdom.}}
  
The '''horn of Geryon''' is a unique key item carried by [[Geryon]] in the [[Vestibule of Hell]]. Evoking the horn once in the Vestibule opens the [[portal]]s to the four branches of [[Hell]]. This is the ''only'' way to gain access to these branches. Evoking the horn anywhere else, or evoking it in the Vestibule once the doors are already unlocked, merely summons a hostile [[hell beast]] (worth no [[XP]]).
+
The '''horn of Geryon''' is a unique evocable item, found only by slaying [[Geryon]] in [[the Vestibule of Hell]]. Much like the [[elemental evoker]]s, evoking the horn of Geryon will surround you with several [[hell beast]]s. The higher your [[Evocations]] skill, the better your odds of these beasts being allied to you, and the longer they will last for. Once used, the horn will become inert until you've earned enough experience to restore it.
  
 
==History==
 
==History==
In [[0.14]], blowing the horn will no longer be necessary to open the portals to the branches of Hell. The horn will instead be an evocable, rechargeable item that summons multiple hell beasts whose friendliness is determined by your [[Evocations]] skill.
+
Prior to [[0.14]], the horn served a very different purpose. Until it was used while standing inside the Vestibule of Hell, the four portals to [[Gehenna]], [[Cocytus]], [[Dis]], and [[Tartarus]] were sealed shut. As such, Geryon was essentially the only monster necessary to kill in order to get a perfect 15-rune [[ascension]]. Using the horn anywhere else simply summoned a hostile hell beast to attack you (worth no XP).
  
Prior to [[0.9]], carrying the horn out of [[the Dungeon]] contributed to your final score, granting the bearer 5000 points. Also, before the changes to experience and skills in 0.9, this item was commonly used by high-level characters as a renewable way to "victory dance" [[Fighting]], [[Dodging]], and weapon skills.
+
Prior to [[0.9]], carrying the horn out of [[the Dungeon]] contributed to your final score, granting the bearer 5000 points. Also, before the changes to experience and skills in 0.9, this item was commonly used by high-level characters as a renewable way to "victory dance" [[Fighting]], [[Dodging]], and weapon skills.
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 18:13, 5 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name horn of Geryon
Icon Horn of geryon.png
The horn belonging to Geryon, guardian of the Vestibule of Hell. Legends say this unholy item has the power to call forth the aid of demonic beasts. It is also said, however, that the alliances of these monsters are not certain. Once released, the spirits within this device will dissipate, leaving it inert, though new ones may be attracted as its bearer battles through the dungeon and grows in power and wisdom.

The horn of Geryon is a unique evocable item, found only by slaying Geryon in the Vestibule of Hell. Much like the elemental evokers, evoking the horn of Geryon will surround you with several hell beasts. The higher your Evocations skill, the better your odds of these beasts being allied to you, and the longer they will last for. Once used, the horn will become inert until you've earned enough experience to restore it.

History

Prior to 0.14, the horn served a very different purpose. Until it was used while standing inside the Vestibule of Hell, the four portals to Gehenna, Cocytus, Dis, and Tartarus were sealed shut. As such, Geryon was essentially the only monster necessary to kill in order to get a perfect 15-rune ascension. Using the horn anywhere else simply summoned a hostile hell beast to attack you (worth no XP).

Prior to 0.9, carrying the horn out of the Dungeon contributed to your final score, granting the bearer 5000 points. Also, before the changes to experience and skills in 0.9, this item was commonly used by high-level characters as a renewable way to "victory dance" Fighting, Dodging, and weapon skills.