Difference between revisions of "Black Mark"
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==Player version== | ==Player version== | ||
− | '''Black Mark''' is the third level of the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] demonspawn mutation. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for random2(damage_done) and applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]]. | + | '''Black Mark''' is the third level of the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] [[demonspawn mutation]]. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for [[random2]](damage_done) and applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]]. |
==Monster version== | ==Monster version== |
Revision as of 15:18, 1 June 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Player version
Black Mark is the third level of the Negative Energy Resistance demonspawn mutation. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, healing you for random2(damage_done) and applying one of these effects to the victim: antimagic, weak, or draining.
Monster version
This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills. |
Black Mark is a monster-only spell that applies the black mark status effect to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(DamageDone/2) and one of the following effects will be applied to the defender:
The following monsters are able to cast Black Mark:
History
Black Mark was added in 0.14.