Difference between revisions of "Overloaded"
(Updated for 0.14, added 0.15 notes) |
(Updated for 0.15) |
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− | {{ | + | {{obsolete}} |
− | An [[encumbered]] character who | + | |
+ | An [[encumbered]] character who continued picking up items would have eventually become '''overloaded''' instead, suffering the following: | ||
*Cannot climb [[stairs]] | *Cannot climb [[stairs]] | ||
*+3 to [[movement]] delay | *+3 to [[movement]] delay | ||
Line 6: | Line 7: | ||
*[[Stealth]] is divided by 5 | *[[Stealth]] is divided by 5 | ||
*Slows [[Unarmed Combat]] | *Slows [[Unarmed Combat]] | ||
− | |||
− | |||
==History== | ==History== | ||
− | + | In [[0.15]], the overloaded status effect (and item weight in general) was removed. | |
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 20:32, 28 August 2014
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
An encumbered character who continued picking up items would have eventually become overloaded instead, suffering the following:
- Cannot climb stairs
- +3 to movement delay
- +5 hunger per action
- Stealth is divided by 5
- Slows Unarmed Combat
History
In 0.15, the overloaded status effect (and item weight in general) was removed.