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Revision as of 15:23, 17 August 2014
Contents
0.15 Crawl Tournament
There will likely be a new Crawl tournament coming soon, though I don't believe official dates have been set. How much interest is there in a CrawlWiki team running again? I personally could go either way on it. Post your feedback here!
- I've started a new job so I don't have much free, but I might be able to put in a win in or two. =) --Flun (talk) 01:16, 8 August 2014 (CEST)
- I'll pass. I don't like the last versions of the game. Good luck with the tournament. --CommanderC (talk) 16:26, 9 August 2014 (CEST)
- I wouldn't object to taking another crack at a tournament, if enough other people wanted to join in. --spudwalt (talk) 00:20, 12 August 2014 (CEST)
INTEREST-O-METER
- MD
- Flun
- Spuds
- Tristian
- Skyspire
- EMPTY
Older discussion
Linking up profiles
If things are like the last tourney, make sure to put # TEAMCAPTAIN XXXX
on the first line of your 0.14 .rc file.
Species / Background / God strategy
The team scores bonus points for every distinct species, background and god (S/B/G) that we win with. This bonus is based on the number of wins for that particular S/B/G that have been recorded at the **start** of the game. Given these rules, the bonus points for the popular S/B/Gs will tend to decrease over time while the rarer S/B/Gs will give bigger bonuses over time. Hence I suggest we try to win the popular S/B/Gs first, which will also be the easier combos, so that we get the max amount of bonus points from them as possible.
From the last tourney, we can use this list to see which were the most common S/B/Gs.
Most won S/B/Gs
- Species:
- Background:
- Gods:
Lastly, since the bonus you get is based on the number of wins that happened before the start of your game, you don't have to worry about racing to win a particular S/B/G before someone else does. Once you start your game, the bonus points for that game are already decided. If you do die and have to restart, then of course the bonus points may have changed. This means that taking your time and playing carefully may be more important than playing fast.